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Post by The Designer on Nov 13, 2006 15:56:26 GMT -5
So I was thinking... Since there is no Statistic to determine how accurate one would be with your weapon...here's some thoughts:
Generally, people would be accurate with their weapon to hit a still object a good distance away, but what about in conditions like combat or low lighting?
I say, to determine accuracy in these conditions that we use Wisdom as the score to do so.... It's used to read and observe enemy movements, it's only fitting then that accuracy would be this skill...
So in essence, when fighting against someone with a weapon while fighting their speed... It can be summed up as:
Wisdom vs Dexterity....
Thoughts?
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Roy Atenwood
Mage
So I'm a grumpy seer? Big deal. You're an idiot.
Posts: 343
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Post by Roy Atenwood on Nov 13, 2006 16:01:17 GMT -5
I say a mix of both.
You can't hit anything if you're slow, but even if you're fast as hell, you need basic pattern recognition skills, among other things.
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Post by Alex Behrens on Nov 13, 2006 17:07:58 GMT -5
It only makes sense, really.
Like you said, wisdom allows one to predict enemy movements, usually in terms of dodging attacks, it only makes sense that the same principle is used in leading bullets.
But let's not forget that no one on earth (Myself included) wants to make a character that isn't the fastest being on earth, since, well, apparently being a strong guy just isn't cool anymore. Thus, almost everyone's Dex scores are jacked up like crazy. If it's a problem, maybe add one extra 'modifier' type point to your Wisdom for every 5 or 10 points of intelligence? After all, being of high intelligence means you'll know your weapon very well, able to accurately guess just how fast it will fire and what-not.
Like you said, just a thought, and it might end up too complicated anyway.
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Post by The Sword on Nov 13, 2006 18:38:52 GMT -5
Eh, lets not base it off of stats. Stats are guidelines. We can use them to get a general idea. Still, like always, we'll base it off how well it was presented in its post (without the god-modding) + minor stat tweaks.
-=}N{=-
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cloche
Apprentice
Entertain Me
Posts: 25
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Post by cloche on Nov 13, 2006 19:38:35 GMT -5
Well, I think you should be able to possibly back up movements with your stats but don't base them off it. A creator should be able to use his/her character to his/her best ability without being restricted by "stats". I mean, have you ever given 110%? It depends on what the character has done that day, is he/she distracted by something? It's all relevent and as writers, we should be able to do that ourselves. They don't give you stats in books. Well, most books.
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Post by The Designer on Nov 13, 2006 19:51:22 GMT -5
That is true...
But this is simply a thought.. If Strength is the guideline for how srong you are, isn't in then reason to try and find a stat to which governs how accurate you would be?
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Post by The Sword on Nov 13, 2006 20:09:22 GMT -5
It's fine with me as long as we're not depending on stats any more that we used to.
-=}N{=-
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cloche
Apprentice
Entertain Me
Posts: 25
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Post by cloche on Nov 13, 2006 22:52:27 GMT -5
I thought those were just a sort of summary...Well accuracy differs...Well most of the time. real masters accuracy actually doensn't differ but that's different.
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Post by Tristan Knightrhode on Nov 20, 2006 20:55:18 GMT -5
maybe off of how well you RP how your that good a shot?
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Post by The Sword on Nov 20, 2006 21:01:37 GMT -5
maybe off of how well you RP how your that good a shot? Exactly. If your character is so good, you must be able to RP such a character. Thank you. -=}N{=-
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Post by Tristan Knightrhode on Nov 20, 2006 21:02:06 GMT -5
maybe off of how well you RP how your that good a shot? Exactly. If your character is so good, you must be able to RP such a character. Thank you. -=}N{=-glad to help ^_^
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Post by The Sword on Nov 20, 2006 21:03:50 GMT -5
Exactly. If your character is so good, you must be able to RP such a character. Thank you. -=}N{=-glad to help ^_^ However, is reflexive. You must RP before your character becomes so good. -=}N{=-
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Post by Tristan Knightrhode on Nov 20, 2006 21:09:37 GMT -5
However, is reflexive. You must RP before your character becomes so good. -=}N{=-hmm...maybe...depending on how your character is like..he was raised to be an expert marksman (like mine >.>) that combined with how much youve RPed might give an acurate account of accuracy...but i say it could just be on how well you RP it...
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Alastin
Spell Caster
TEH HEALER IsDrage
The winds whisper and call with your cries.
Posts: 229
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Post by Alastin on Nov 24, 2006 21:07:04 GMT -5
There are some characters who were trained for high accuracy because they devote years of their history to master such feats such as Lexandra and Darian, Archer Mage and Gun Mage respectively. These characters depend on high accuracy and have thus devoted years to mastering accuracy feats. I disagree with accuracy being stat-related.
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Post by Tristan Knightrhode on Nov 24, 2006 21:09:39 GMT -5
There are some characters who were trained for high accuracy because they devote years of their history to master such feats such as Lexandra and Darian, Archer Mage and Gun Mage respectively. These characters depend on high accuracy and have thus devoted years to mastering accuracy feats. I disagree with accuracy being stat-related. exactly...my guys an expert marksmen from being a hunter for as long as he has so it should be how well you RP it >.>
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