Post by The Scryer on Jun 11, 2007 14:28:15 GMT -5
Name: Unknown. (His believed hometown is in the far part of Antartica which was disintigrated in a freak nuclear powerplant accident)
Nickname: Goes by the nickname Scry, beleived to be named for his ability to see into the near future.
Occupation: Is known to be an exempletary Alchemist, and an apprentice tinkerer.
Nationality: Unknown, he weaves fate and as such looks into the future to see what the individual would beleive and usually lies about where he is from.
Height: 6'4"
Age: Age is unknown, but is beleived to be around 200-300 years old, but he takes the appearance of a male around 21 years of age.
Weight: 250 lbs.
Hair Color: Chestnut brown.
Eye Color: White (Ever since an accident in his alchemic lab caused his pupils and iris to whiten from an extreeme exposure of bleach agent or so is the story he tells.)
Appearance: Usually cares little what he looks like, he can appear from anything to a rich land owner, to a poor serf. Formerly he had held both of these position's. But offen covers his whole body with a robe or cloak.
Personality: Usually keeps to himself, not that much of a social person. (Blaim that on his upbringing and fending for himself in the antartic) He also hardly trusts anyone, and is verry suspicious to any behavior, be it natural or unnatural. (Note: Is verry forgetful and offen usues his elixr's to help him remember.)
History: Little is known about this fate-seer. But what is know, is guarded by the most gifted of librarians and alchemists. Some beleive that he is a homunculi created by an alchemist named Paracelsus. In Carl Jung's studies of Alchemy, he believed the first recording of a homunculus in Alchemical literature appeared in the Visions of Zosimos, written in the third century A.D. In the visions, Zosimos mentions encountering a man who impales him with a sword, and then undergoes "unendurable torment," his eyes become blood, he spews forth his flesh, and changes into "the opposite of himself, into a mutilated anthroparion, and he tore his flesh with his own teeth, and sank into himself." Commonly, the homunculi "submit themselves to unendurable torment" and undergo alchemic transformation.
Style: Alchemy - The use of usually un-usable materials to make something that will benefit humanity, or at least himself.
Consists of, but not limited to:
- Creation of elixr's.
- Transmutation.
- Iron to silver.
- Silver to gold.
- Creation of artifical beigns (Golems)
- Expansive knoledge of herbs, and minerals.
Strenghts: Able to create elixr's that help to promote growth, knoledge, and strength for a short ammount of time. Is verry strong and agile. Able to see into the near future and some times see attacks coming if they are not too fast to detect.
Weaknesses: Magic, usually any kind except for frost.
Spell-list:
- Create potion.
The potion can vary from a simple elixr to create a pool of water, to a potion that can heal wounds, to even the most powerful potion to attempt to put opponents to sleep for 2-6 seconds.
- 2 seconds for a potion to transmute 100oz of unpurified water to pure water.
- 1-10 seconds for a potion of wound healing (Heals X% of a wound X=10 times the ammount of seconds.)
- 20-60 seconds for a potion of sleep (Puts the opponent to sleep for X seconds X= the ammount of time spent on potion divided by 10.)
- Create Clockwork Creature.
This creature can vary to a full fighting machine, something that absorbs magical energies, or even a spying machine. (Time of casting varries on size)
- 2 seconds for a 1"-11" product.
- 4 seconds for a 12"-14" product.
- 6 seconds for a 15"-18" product.
- 20 seconds for a 2'-4' product.
- Transmute item.
Transmutes an item into another item. The dificulty depends on the atomic structure of the material. (Would post the individual minerals and their atomic # but that would take too long. Instead ill just post the eqasion.)(Thinking of putting a link to the periodic table on my sig.)
- Casting time X seconds. (X=Atomic # times 3)
Wepons/Gear: Carries the following...
- Cloak (Covers the whole body)
- Raegent Pouch on his belt, is secured with a transmuted alloy of titanium and steel. (Allows for creation of potions) ((Hint: Take this off of him and he cant make potions...))
- Normal outfit
- Royal squire outfit
- Book (Contains various blank pages, and recipies for potions)
- Bottle of ink and a quill.
Notes: Scry usually doesnt conform to any rules, and thus is considered a renegade. With no parent figure in his life, he has had noone to look up to while growning up and thus had no rules to abide by.
Str: 10
Dex: 20
End: 20
Int: 5
Wis: 5
Energy: 5
Nickname: Goes by the nickname Scry, beleived to be named for his ability to see into the near future.
Occupation: Is known to be an exempletary Alchemist, and an apprentice tinkerer.
Nationality: Unknown, he weaves fate and as such looks into the future to see what the individual would beleive and usually lies about where he is from.
Height: 6'4"
Age: Age is unknown, but is beleived to be around 200-300 years old, but he takes the appearance of a male around 21 years of age.
Weight: 250 lbs.
Hair Color: Chestnut brown.
Eye Color: White (Ever since an accident in his alchemic lab caused his pupils and iris to whiten from an extreeme exposure of bleach agent or so is the story he tells.)
Appearance: Usually cares little what he looks like, he can appear from anything to a rich land owner, to a poor serf. Formerly he had held both of these position's. But offen covers his whole body with a robe or cloak.
Personality: Usually keeps to himself, not that much of a social person. (Blaim that on his upbringing and fending for himself in the antartic) He also hardly trusts anyone, and is verry suspicious to any behavior, be it natural or unnatural. (Note: Is verry forgetful and offen usues his elixr's to help him remember.)
History: Little is known about this fate-seer. But what is know, is guarded by the most gifted of librarians and alchemists. Some beleive that he is a homunculi created by an alchemist named Paracelsus. In Carl Jung's studies of Alchemy, he believed the first recording of a homunculus in Alchemical literature appeared in the Visions of Zosimos, written in the third century A.D. In the visions, Zosimos mentions encountering a man who impales him with a sword, and then undergoes "unendurable torment," his eyes become blood, he spews forth his flesh, and changes into "the opposite of himself, into a mutilated anthroparion, and he tore his flesh with his own teeth, and sank into himself." Commonly, the homunculi "submit themselves to unendurable torment" and undergo alchemic transformation.
Style: Alchemy - The use of usually un-usable materials to make something that will benefit humanity, or at least himself.
Consists of, but not limited to:
- Creation of elixr's.
- Transmutation.
- Iron to silver.
- Silver to gold.
- Creation of artifical beigns (Golems)
- Expansive knoledge of herbs, and minerals.
Strenghts: Able to create elixr's that help to promote growth, knoledge, and strength for a short ammount of time. Is verry strong and agile. Able to see into the near future and some times see attacks coming if they are not too fast to detect.
Weaknesses: Magic, usually any kind except for frost.
Spell-list:
- Create potion.
The potion can vary from a simple elixr to create a pool of water, to a potion that can heal wounds, to even the most powerful potion to attempt to put opponents to sleep for 2-6 seconds.
- 2 seconds for a potion to transmute 100oz of unpurified water to pure water.
- 1-10 seconds for a potion of wound healing (Heals X% of a wound X=10 times the ammount of seconds.)
- 20-60 seconds for a potion of sleep (Puts the opponent to sleep for X seconds X= the ammount of time spent on potion divided by 10.)
- Create Clockwork Creature.
This creature can vary to a full fighting machine, something that absorbs magical energies, or even a spying machine. (Time of casting varries on size)
- 2 seconds for a 1"-11" product.
- 4 seconds for a 12"-14" product.
- 6 seconds for a 15"-18" product.
- 20 seconds for a 2'-4' product.
- Transmute item.
Transmutes an item into another item. The dificulty depends on the atomic structure of the material. (Would post the individual minerals and their atomic # but that would take too long. Instead ill just post the eqasion.)(Thinking of putting a link to the periodic table on my sig.)
- Casting time X seconds. (X=Atomic # times 3)
Wepons/Gear: Carries the following...
- Cloak (Covers the whole body)
- Raegent Pouch on his belt, is secured with a transmuted alloy of titanium and steel. (Allows for creation of potions) ((Hint: Take this off of him and he cant make potions...))
- Normal outfit
- Royal squire outfit
- Book (Contains various blank pages, and recipies for potions)
- Bottle of ink and a quill.
Notes: Scry usually doesnt conform to any rules, and thus is considered a renegade. With no parent figure in his life, he has had noone to look up to while growning up and thus had no rules to abide by.
Str: 10
Dex: 20
End: 20
Int: 5
Wis: 5
Energy: 5