Post by Colm on Jul 10, 2007 16:17:53 GMT -5
Name: Colm Amuri (thanks Chi)
Occupation: Apprentice Seer
Nationality: American
Race: Human
Height: 5'9"
Weight: 145 lbs
Age: 24
Hair Color: Brown
Eye Color: Dark Brown
Appearance:
Personality: Colm is a pretty laid back person, sometimes making cheesy jokes that aren't at all funny. He is open to others, but really hates idiotic people. He believes that anyone who knows of his abilities will just be a burden and hold him back with idiotic questions. esspecially since men who are bald usually ask him if their hair will fall out.
History: Colm's family where Mages, whiches Wizards, what ever. His dad was a swordsman who loved learning new type of cultures. Strange Combo, I know. His mom was at one time a Demon Hunter, but retired when she met his dad. First their was Colm, who was overly protective of his family, then Zeke, who ran away from home sometime ago. Colm's life was pretty normal, though he did reviel magic to humans, sort of. He was after all a "Seer", like Aint Cleo. So no one really believed in that crap, so they came to him, day after day, with bull shit. "Will I be famous", somethign like that or, "Will I ever lose my verginity", just stupid shit, of course the most asked by balding men. "Will I lose my hair?". It got annoying, and it didn't help that he kept having nightmarish visions about wars, giant beings decending fromt he heavens, huge explosions, death and destruction everywhere, and a word kept appearing. Well a place really. "Arcane Academy". He decided to close up shop and take a trip to find this "Arcane Academy" and why there is so much death surrounding it.
Along his journey he found many small clues, most of which he had to use Second Sight to find. Eventually he found a way to get to the island of babylos, thats when his whole world flipped upside down. Rumors of battles and wars raging on earth that no one really knew about. Cults, and secret organizations. Colm didn't want to get involved now. He found what he was looking for, of course, the temptation of learning more about Magic using the rumored vast libraries of Arcane Academy had been too much. He soon joined Arcane Academy to learn more magic. So while a war broke out between all these factions, Colm, began hiding in the Library.
Style: "Strength of Mind"
Colm knows various style of psychic abilities, and has focused his life to learning things to foresee and hopefully stop disasters among other things. This will be a list of these abilities and how good he si with them.
Second Sight: By far his best and most trained ability. Though he is still not THE best at it. He gets random visions, and with the help of a crystal ball he can search for visions of people through physical contact. He cannot see his own future either.
Telepathy: He is very good at telepothy, almost as good as Second Sight, though he does make stupid mistakes and more than likely wont hide his other thoughts. So secrets can get away froim him.
Telekenisis: Colm is able to move things with his mind, yes things, but nothing bigger than a 4 foot diameter baulder, and that is with extreme strain and it doesn't move very fast. He may be seen lifting them to train his minds 'muscle'.
Pyrokenisis: Yes he can set things on fire with his mind, though he tends to stay away from this ability, so it isn't well learned.
Basic Magic: As well as being strong of mind, he is also well versed in magic knowledge. He tends to study to calm down, relax, or have fun. He has learned some useful spells this way. Adn thus knows basic magic.
Strengths: Colm's mind is vastly superior than normal people, and beating him in a fight of minds is no small feet. He tends to be very thurpugh and calculating. He's always looking to the past and future for answers, though he has to look to the past or future of others to find answers for himself.
Weaknesses: Fighting in general is his weakness. Colm in any way shape or form is physically weak. He is not fast, and he is not good at taking hits, and is vulnerable to just about any fo those attacks without his magic. He is not strong, not fast, and not endurant to fight without using his mind or magic, without those he is helpless.
Spell List:
Energy Ball: This is not a rare magic, it is quite common, it is a weak ball of magic that can either explode, or cause alot of blunt damage. It is almost always used as a basic attack, or light source for dark area's.
Fire Ball: This is an advanced version of the Energy Ball, more refined, and more pure. It is more powerful than the energy ball, and holds the element of fire, but can still explode.
"The Light": Is a spell used by those in 'holy' status to flash some hocus pocus at someone with light to temporarily blind them. May last a few seconds if that long.
Teleportation: If Colm has been to a place before, and it isn't too far away he can recall that place in his mind and transport himself there.
Astral-Projection: There are two parts to this, 1 is to project yourself to be seen by everyone around the area you project, or project yourself to one person through their mind's eye. It is a way to communicate or trick someone into believing there are more than 1, or your somewhere your not.
Mind-Scape Travelling: This is a move that can cause a "Battle of Minds". It is not easily done, first the person must be willing or knocked out for Colm to enter their mind-scape, and it is dangerous as he will be in the mind of someone else, there-fore they may have homefield advantage, that is if they are smarter than Colm and understand enough about the mind-scape to use it correctly. That is if Colm wants to harm the person, he could always enter a mind-scape to aid an allie in unlocking abilities, or help them through a crises or psychic attack. Break the hold of a demon possession, or just plain bring someone's mind peace.
"Mental Bitch Slap": Forming the Telekenetic energy into a solid form he hits someone with it.
Berrier: Also using his telekenetic energy he can create a berrier around himself, or something/someone else, to protect them from harm.
Weapons/Gear:
Colm only has a walking stick, and it does nothing fancy. But it looks good, no?
Items:
Occupation: Apprentice Seer
Nationality: American
Race: Human
Height: 5'9"
Weight: 145 lbs
Age: 24
Hair Color: Brown
Eye Color: Dark Brown
Appearance:
Personality: Colm is a pretty laid back person, sometimes making cheesy jokes that aren't at all funny. He is open to others, but really hates idiotic people. He believes that anyone who knows of his abilities will just be a burden and hold him back with idiotic questions. esspecially since men who are bald usually ask him if their hair will fall out.
History: Colm's family where Mages, whiches Wizards, what ever. His dad was a swordsman who loved learning new type of cultures. Strange Combo, I know. His mom was at one time a Demon Hunter, but retired when she met his dad. First their was Colm, who was overly protective of his family, then Zeke, who ran away from home sometime ago. Colm's life was pretty normal, though he did reviel magic to humans, sort of. He was after all a "Seer", like Aint Cleo. So no one really believed in that crap, so they came to him, day after day, with bull shit. "Will I be famous", somethign like that or, "Will I ever lose my verginity", just stupid shit, of course the most asked by balding men. "Will I lose my hair?". It got annoying, and it didn't help that he kept having nightmarish visions about wars, giant beings decending fromt he heavens, huge explosions, death and destruction everywhere, and a word kept appearing. Well a place really. "Arcane Academy". He decided to close up shop and take a trip to find this "Arcane Academy" and why there is so much death surrounding it.
Along his journey he found many small clues, most of which he had to use Second Sight to find. Eventually he found a way to get to the island of babylos, thats when his whole world flipped upside down. Rumors of battles and wars raging on earth that no one really knew about. Cults, and secret organizations. Colm didn't want to get involved now. He found what he was looking for, of course, the temptation of learning more about Magic using the rumored vast libraries of Arcane Academy had been too much. He soon joined Arcane Academy to learn more magic. So while a war broke out between all these factions, Colm, began hiding in the Library.
Style: "Strength of Mind"
Colm knows various style of psychic abilities, and has focused his life to learning things to foresee and hopefully stop disasters among other things. This will be a list of these abilities and how good he si with them.
Second Sight: By far his best and most trained ability. Though he is still not THE best at it. He gets random visions, and with the help of a crystal ball he can search for visions of people through physical contact. He cannot see his own future either.
Telepathy: He is very good at telepothy, almost as good as Second Sight, though he does make stupid mistakes and more than likely wont hide his other thoughts. So secrets can get away froim him.
Telekenisis: Colm is able to move things with his mind, yes things, but nothing bigger than a 4 foot diameter baulder, and that is with extreme strain and it doesn't move very fast. He may be seen lifting them to train his minds 'muscle'.
Pyrokenisis: Yes he can set things on fire with his mind, though he tends to stay away from this ability, so it isn't well learned.
Basic Magic: As well as being strong of mind, he is also well versed in magic knowledge. He tends to study to calm down, relax, or have fun. He has learned some useful spells this way. Adn thus knows basic magic.
Strengths: Colm's mind is vastly superior than normal people, and beating him in a fight of minds is no small feet. He tends to be very thurpugh and calculating. He's always looking to the past and future for answers, though he has to look to the past or future of others to find answers for himself.
Weaknesses: Fighting in general is his weakness. Colm in any way shape or form is physically weak. He is not fast, and he is not good at taking hits, and is vulnerable to just about any fo those attacks without his magic. He is not strong, not fast, and not endurant to fight without using his mind or magic, without those he is helpless.
Spell List:
Energy Ball: This is not a rare magic, it is quite common, it is a weak ball of magic that can either explode, or cause alot of blunt damage. It is almost always used as a basic attack, or light source for dark area's.
Fire Ball: This is an advanced version of the Energy Ball, more refined, and more pure. It is more powerful than the energy ball, and holds the element of fire, but can still explode.
"The Light": Is a spell used by those in 'holy' status to flash some hocus pocus at someone with light to temporarily blind them. May last a few seconds if that long.
Teleportation: If Colm has been to a place before, and it isn't too far away he can recall that place in his mind and transport himself there.
Astral-Projection: There are two parts to this, 1 is to project yourself to be seen by everyone around the area you project, or project yourself to one person through their mind's eye. It is a way to communicate or trick someone into believing there are more than 1, or your somewhere your not.
Mind-Scape Travelling: This is a move that can cause a "Battle of Minds". It is not easily done, first the person must be willing or knocked out for Colm to enter their mind-scape, and it is dangerous as he will be in the mind of someone else, there-fore they may have homefield advantage, that is if they are smarter than Colm and understand enough about the mind-scape to use it correctly. That is if Colm wants to harm the person, he could always enter a mind-scape to aid an allie in unlocking abilities, or help them through a crises or psychic attack. Break the hold of a demon possession, or just plain bring someone's mind peace.
"Mental Bitch Slap": Forming the Telekenetic energy into a solid form he hits someone with it.
Berrier: Also using his telekenetic energy he can create a berrier around himself, or something/someone else, to protect them from harm.
Weapons/Gear:
Colm only has a walking stick, and it does nothing fancy. But it looks good, no?
Items: