Post by Talbot Linsorim on Jun 15, 2006 11:34:27 GMT -5
[glow=limegreen,2,300]Friends[/glow]
Jyo
Ziare
Ezra
Eldran
Junpei
Wolf, The Joker
Durron
Corsair
Mr. Ketsuki
(If I forgot you let me know!)
[/b]Jyo
Ziare
Ezra
Eldran
Junpei
Wolf, The Joker
Durron
Corsair
Mr. Ketsuki
(If I forgot you let me know!)
[glow=red,2,300]Enemies[/glow]
...?
[glow=hotpink,2,300]Apprenticeship[/glow]
Azriel
[glow=orange,2,300]Spells[/glow]
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Gravity
[/glow]~* Pressure- using gravity magic can more or less pin someone to the ground or break their bones where they stand- this magic is used only for restraining people and training for the draining properties are too difficult to use in actual combat without someone around to back her up.
~*Specifiy- using gravity, one small or large are can be specifically targeted to apply appropriate pressure.
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Air/Wind
[/glow]~*Ribbon Cut- canneled through any appendage/weapon hundreds of deep and fine cuts will appear.
~*Marble Cut- marble sized balls of cutting air which cause deep and fine cuts.
~*Torando Blade- Spinning the scythe provides a huge gust of wind which is best used for cutting things into small manageable pieces
~*Air Torrent- Through challenling through her staff or through her palms, Talbot can stir the air into thick swords of air- the only visiblity of the spell is the rippling of the air in which the blades are turning. This spell causes deep and deadly lacerations to the opponent and is controllable by the caster (i.e. YOU RUN THE BLADES FOLLOW! )
~*Float- One step above Wind Rinding, you are simply floating by using the wind- you cannot go any higher than 3 feet.
~*Wind Riding- this takes a deal of her energy to do- gives the ability to jump very high or to glide over short distances.
~*Wind Wall- a wall of solid air is formed between Talbot and the opponent. This move is used as a shield.
~*Fallen Wall- The last resort. This forms a cylinder of cutting air around the opponent and closes in around them. This spell takes all remaining magic- if used when to weak it turns on the caster.
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Healing
[/glow]~*Whispering Glades- healing winds come at the call of a high pitched whistle
~* Resurrection- Can bring back the deceased, only if the spirit is willing
~* Remedy- any status aliment is removed
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Black
[/glow]~* Control- Mind control for 2 posts
~* Living Dead- can raise up to 3 corpses for up to 5 posts.
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Lightning
[/glow]~*Shocker Arrow- Electricty in the form of and arrow, best used at long range- close range is deadly
~* Stun- paralyzing touch- much touch skin and hold for at least 2 seconds
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Psychic
[/glow]~*Sight- in cases of blindness due to injury, elements or enemy, Talbot's mind will reach out an focus on any sourse of magic to gain a sence of surroundings and actions.
~*Throw- any item or being set within a 50 ft range can be lifted and 'thrown' in any genral direction
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Fire
[/glow]~*Burst- small flames are produced from the palm of the right hand. Not effective after 3 feet.
~*Burn- upon physical contact, this spell (if activated) can leave up to 3rd degree burns. Can only be used in close range.
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All
[/glow]~*Final Divine Wind- a spell consisting of all and every elemental power withing the caster's learned elements. This is a all out kill spell which causes a -10 in mana and .5 in life point.
Familiars
[/b] Mikon
Str: 10 | Dex: 12 | End: 20 | Int: 14 | Wis: 12 | Ene: 2
Gust Ball:
Used for play but a very similar to ribbon cut if willed
Wind Burn:
Mikon flies past someone and brushes them with his feathers creating a friction and mild to severe burn.
~*~*~*~*~
Zula
Str: 12 | Dex: 7 | End: 24 | Int: 27 | Wis: 5 | Ene: 2
~* Healing Water- can heal any wound but only while wet
~*Water Orb- a orb of water is formed and can be used in either play or as attack/defence
~*~*~*~*~
Ardo
Str: 11 | Dex: 11| End: 30| Int: 6 | Wis: 15| Ene: 2
~*Shaker- by hitting his tail against the floor, Ardo creates a small earthquake- if someone is hit in this process they may fall
~*Grow- the ability to make any plant grow at an accelrated rate. The draw back is the plant dies faster too.
~*~*~*~*~
Kiran
Str: 2 | Dex: 6 | End: 30| Int: 11| Wis: 11 | Ene: 15
~*Flare- With the twitch of his nose, Kiran can set fire to almost anything.
~*Flamethrower- small mouse with the ability to cast a flamethrower from the tip of her tail spanning 5 ft long and 4 ft wide.