Post by jyo on Oct 11, 2006 1:31:33 GMT -5
Jyo's list of powers.
Recall:
Jyo can instanly appear at Zaire's side. This takes no energy but Jyo has a moment of helplessness and also cannot preform this with any other person. BUT this is not fail-safe. At times wen Zaire does not wish Jyo's presence he will not be able to do this. And if in combat or some such thing he cannot attempt this move.
Light of the heavens:
Jyo holds out his hand with the palm facing his target and a blast of light issues out causing a decent amount of damge. This move isn't highly taxing but will take a noticable toll out of his reserves.
Shield of light:
Jyo can summon a ten foot dome of light to shield him from attacks of any type. The amount of energy this consumes depends on the duration and amount of hits taken.
Healing:
As the name implies Jyo may heal others. The downside is he will sustain the injuries of his target for healing. This is not limited to just physical wounds. Jyo can also help with deep emotional scars and will be able to take them upon himself sparing the person their grief and misery.
Telekenisis:
his allows Jyo to levitate objects up to five times his whieght. he can also use this power to make the object rapidly rush at a target.
Bane of the undead:
Tough taxing this is a highly powerful move that allows Jyo to turn lesser undead into piles of ash. Against higher levl undead this is highly painful and distracting and will open several wounds on them.
Heaven's thunder:
Jyo will point to a target and a bolt of lightning will shoot out electrocuting the target if it hits.
Sacrifice:
Jyo can replenish his energy reserves by inflicting a wound upon himself. The greater the wound the greater the recharge. this will not work if an enemy wounds him.
Flare:
Jyo will hold his arm strait up and have his palm face the sky and the release a blinding light. it will not effect him but if his foes do not shield their eyes they will be temporarily blinded giving Jyo an obvious advantage.
Recall:
Jyo can instanly appear at Zaire's side. This takes no energy but Jyo has a moment of helplessness and also cannot preform this with any other person. BUT this is not fail-safe. At times wen Zaire does not wish Jyo's presence he will not be able to do this. And if in combat or some such thing he cannot attempt this move.
Light of the heavens:
Jyo holds out his hand with the palm facing his target and a blast of light issues out causing a decent amount of damge. This move isn't highly taxing but will take a noticable toll out of his reserves.
Shield of light:
Jyo can summon a ten foot dome of light to shield him from attacks of any type. The amount of energy this consumes depends on the duration and amount of hits taken.
Healing:
As the name implies Jyo may heal others. The downside is he will sustain the injuries of his target for healing. This is not limited to just physical wounds. Jyo can also help with deep emotional scars and will be able to take them upon himself sparing the person their grief and misery.
Telekenisis:
his allows Jyo to levitate objects up to five times his whieght. he can also use this power to make the object rapidly rush at a target.
Bane of the undead:
Tough taxing this is a highly powerful move that allows Jyo to turn lesser undead into piles of ash. Against higher levl undead this is highly painful and distracting and will open several wounds on them.
Heaven's thunder:
Jyo will point to a target and a bolt of lightning will shoot out electrocuting the target if it hits.
Sacrifice:
Jyo can replenish his energy reserves by inflicting a wound upon himself. The greater the wound the greater the recharge. this will not work if an enemy wounds him.
Flare:
Jyo will hold his arm strait up and have his palm face the sky and the release a blinding light. it will not effect him but if his foes do not shield their eyes they will be temporarily blinded giving Jyo an obvious advantage.