Darian Dumonte
Spell Caster
Sirius' Apprentice Skydevaaben
The surge of life resides in my magic.
Posts: 227
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Post by Darian Dumonte on Sept 21, 2006 16:23:32 GMT -5
Ok...
Well I saw the rule and I just realized that the magical drain is too high because that instantly rules out alot of summoners because they won't be able to handle it.
My suggestion is rather then by 5 make it by 1 so it doesn't drain them out totally on just a single summon. Summoners/Construct users rely on these things for offensive power and the rule update more or less nerfs them.
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Midori
Spell Caster
SkovFe
Fear the Tree Hugger!
Posts: 172
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Post by Midori on Sept 21, 2006 17:38:35 GMT -5
I agree. I think that if you make them too high we may only be able to use one summon. Because usually as with myself my summon IS my only magic. So limiting myself to only one is rather harsh. It's like saying that you can only have one or two attacks. Unless I can really boost up the spells on said summon to make them more well rounded.
Just my opinion.
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Post by Illithid on Sept 21, 2006 17:51:57 GMT -5
I myself have a summon creature but it is only one so I'm not that concerned. However if we look at a summoner or artificer (construct user) class, their creatures are normally their only means of offense in a fight. This new rule severely cripples their ability to summon and thus cripples their combat efficiency. In effect what this rule has done is made summoners and construct users virtually useless in battle. I don't know if this board has had a problem with summoners in the past but from what I've seen in my short time here the characters that rely on summoned creatures or constructs are actually very responsible with them and do not overstep the boundaries of their limits. Personally I think this rule is rather unnecessary, but again that is merely a personal opinion.
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Tormaigh MacRagallach
Spell Caster
TEH AWESOME LADDER-WIELDING IRISHMAN.
(OOC: SORRY FOR THE DELAY!)
Posts: 156
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Post by Tormaigh MacRagallach on Sept 21, 2006 18:16:41 GMT -5
I think the possibility for summon abuse exists, but I also believe it is better handled on a character by character basis. If a player defines their summon(s) as having too few drawbacks (example: really low energy costs) in its description or their profile, the problem can be handled better there through individual staff/player interaction rather than with a blanket rule that may not apply to other characters' particular summons/constructs in a fair fashion. That's the way it's been done in the past, as part of the character creation and approval process. I can't imagine you guys approving of characters with overpowered summons anyway, same as not approving characters without weaknesses or with over-godly spells/abilities.
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Post by The Vigilant One on Sept 21, 2006 18:51:12 GMT -5
This rule seems pretty harsh.
Not to mention pretty sudden, I can't recall ever having any knowledge of this, and definitely not a say in it, either.
Here's my biggest problem: I understand that summons can be overbearing against the regular folk that go traipsing around here, but only to some extent, really. I mean, summoners may look like the most powerful magicians around, but they are so easily the weakest if played against correctly. Every single type of magic has strengths and weaknesses, whether or not they're specifically listed in the bio, and it's up to the one fighting them to figure it out.
Also, take this into mind: With the way this rule progresses, it would seem that, the stronger a summon gets, the harder it is to summon/control. This would flow logically, except for the one major factor that the rule doesn't take into account: The summoner, themself, is also getting stronger. Therefore, the summoning process would be easier, wouldn't you agree? The better the summoner, the EASIER they can drop out a demon or whatever they've got going for them, not the more taxing.
The way I see it, summoning should be controlled on a personal level, like good ol' Tormy said. You can't pick on one specific power and leave the others untouched, that's not exactly fair. Psychics have some of the greatest potential on the board as far as what they can do, yet they're still completely open. If one was to god-mod, however, they should be dealt with individually, the rest of their class shouldn't suffer accordingly.
That's just the $0.02 of another moderator around here.
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Onira
Student Teachers
TEH CRAZY SUICIDAL FALLING-TO-EARTH GUY
Yeah. It's THAT cool.
Posts: 349
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Post by Onira on Sept 22, 2006 0:04:49 GMT -5
I personally agree with... about everyone. As opposed to just basing it out as "Okay, this takes this much energy, and this takes this much energy", wny not throw it out as "this costs this much at this level, and this costs this much at this level". The system you have now is a good start, but it just seems a little harsh. It would only work, really, if summoners got more energy every time they lvled up, but let's face it, that's a little annoying too. Hell, it's just cheap.
RECAP!
Current System = too much based off of character's energy as opposed to character's skill.
Possible Change = decrease cost per summon for each lvl traversed.
So...
yeah...
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Post by The Designer on Sept 22, 2006 15:35:31 GMT -5
Sorry, i was trying to nip a potential problem in the bud before it grows into a flower of destruction. However, i feel that a new system is needed. Against non-summoning players, Summoner have a slight advantage as they have both themselves, with their limited ray of spells, and their beasts, which grow at the same level the Summoner does...
As such, I say instead we go like this: For every EXP point you get, one can choose to either Augment their character or their Pets....
Savvy or no?
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Darian Dumonte
Spell Caster
Sirius' Apprentice Skydevaaben
The surge of life resides in my magic.
Posts: 227
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Post by Darian Dumonte on Sept 22, 2006 16:52:24 GMT -5
Again that's hurting them too much that means they need a hell of a lot more development and experiance to match up with other players.
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Price
Spell Caster
If you can't keep up, don't step up.
Posts: 133
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Post by Price on Sept 23, 2006 10:22:06 GMT -5
Y'know, if you guys want, I can just take on every summoner, right now, no questions asked, and beat them all with just me and my little Chi powers, to show you that I ain't scared of a summoner.
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Post by The Designer on Sept 23, 2006 12:31:25 GMT -5
Hmm....
Well, I suppose that It's fine...I'll just head back to the old system I suppose..... >.>
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Tormaigh MacRagallach
Spell Caster
TEH AWESOME LADDER-WIELDING IRISHMAN.
(OOC: SORRY FOR THE DELAY!)
Posts: 156
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Post by Tormaigh MacRagallach on Sept 23, 2006 12:37:21 GMT -5
Yay for the Designer!
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Price
Spell Caster
If you can't keep up, don't step up.
Posts: 133
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Post by Price on Sept 23, 2006 12:46:00 GMT -5
I still move that, if you want, I can be the enforcer and go bitch-slap the summoners, OOC and IC, if they get too big for their britches.
Aye? Aye?
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Tormaigh MacRagallach
Spell Caster
TEH AWESOME LADDER-WIELDING IRISHMAN.
(OOC: SORRY FOR THE DELAY!)
Posts: 156
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Post by Tormaigh MacRagallach on Sept 23, 2006 12:56:41 GMT -5
You've got an awful lotta hutzpah. A lotta moxie, as it were. Do what's right by you, good sir. Live it up hard and regret nothing!
>,>
<,<
...I had a lot of sugar, all right? Lemme be.
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Robert
Apprentice
The Original Life-Sucker!
Posts: 46
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Post by Robert on Sept 23, 2006 15:08:35 GMT -5
Well, now that it's been brought up, the Designer's second idea of change seems best. Sure Summoners would need to earn mroe Exp, but it seems fair. After all, if they can basically bring out a group of beasts around them to gang up on one foe, as well as being able to cast regular spells, they should have to work for it. After all, the basic idea of summoning is to bring something from one world to another, and that should naturally come with a price, as well as with practice.
... that's just my view on it.
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Post by Fukushuu no Mumei on Sept 28, 2006 17:16:19 GMT -5
Well, normally I'd say "No, you RP around it. We're not lowering the standards just to make it incredibly easy." But it's actually a bit of a high standard in summoning. Kyoden is somewhat a summon, but drains none of my mana, so I don't have to worry about this.
-=}N{=-
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