Post by The Designer on Jan 26, 2007 22:08:03 GMT -5
This is a list of the Common foes found within the Order, ranging from gun-toting priests to nearly god-like Cardinals.
Swords-Nun
Strength: 20
Dexterity: 20
Endurance: 13
Intelligence 5
Wisdom: 10
Energy: 5
Weapons: Long Sword, Bastard Sword, Great Sword or Daggers
Magical Abilities:
Heal - Heal some Damage
Speed Up - Increase Speed and overall movement
Strengthen - Increase Strength
Katana Wielding Priest
Strength: 25
Dexterity: 19
Endurance: 10
Intelligence: 5
Wisdom: 15
Energy: 5
Weapon: Katana, or similar bladed weapons
Magical Abilities:
Holy Light - Fires a laser of pure light
Heal - Heal some Damage
Burn the Unholy - Upon touching, the Target suffers damage equal to it's energy
Gun-toting Priest
Strength: 10
Dexterity: 20
Endurance: 15
Intelligence: 6
Wisdom: 20
Energy: 5
Weapons: Any type of Firearm
Magical Abilities:
True Shot: Fires a Homing Round at a foe
Faith Slug: Sends a burst of three bullets made out of "Holy" magic
Eye of God: Allows the User to see the area in clear definition
Transmute Bullets: Allows the caster to transform a base object into bullets of any kind.
Heavy Weapons Abbot
Strength: 5
Dexterity: 20
Endurance: 5
Intelligence: 7
Wisdom: 25
Energy: 5
Weapon: A Rocket or Grenade Launcher
Magical Abilities:
Double Damage - Doubles the Radius of an Explosion
Follow the Unclean - The Rocket or Grenade may follow a target the caster designates
Holy Ammo - The Caster may instead fire ammo created purely out of magic, rather then regular rounds.
Powered-by-God Friar
Strength: 5
Dexterity: 10
Endurance: 5
Intelligence: 20
Wisdom: 15
Energy: 20
Weapons: A Crossbow
Magical Abilities:
Any Spell that ranges from Simple to Medium-difficulty in the Light Element
Ninja Friar
Strength: 10
Dexterity: 25
Endurance: 15
Intelligence: 5
Wisdom: 15
Energy: 10
Weapons: Small Sidearms such as Knives, Silenced Pistols, etc
Magical Abilities:
Blend into the Night - The Caster melts into the shadows
Silent Strike - The Caster makes no noise when doing an action.
Ethereal - Allows the caster to by pass physical objects, but can;t interact with said objects either.
Spider-like - Allows the caster to stick to walls
Martial Artist Monk
Strength: 20
Dexterity: 20
Endurance: 20
Intelligence: 5
Wisdom: 15
Energy: 5
Weapons: Only their Body
Magical Abilities:
Super Speed - Grants speed bonus
Strengthen - Grants Strength Bonus
Tough as Nails - Increase Endurance
Holy Chi Strike - Channels Qi energy into fists
Bullet Catching Prana - Causes the Monk to move their hands so fast as to catch incoming projectiles.
The following are the higher ranking members of the order. They range from lieutenants to generals in a military equivalent.
Holy Adjutant
Strength: 40
Dexterity: 35
Endurance: 40
Intelligence: 15
Wisdom: 30
Energy: 25
Weapons: Large knives, side arms, occasional swords and rifles.
Magical Abilities:
Grace of god: Heals all wounds and can even resurect the recently departed.
Godspeed: Speed is greatly increased.
Armor of the Archangel: Endurance is greatly increased.
Blessed power: Strength is greatly increased.
Right hand of god: A massive blast of energy in the shape of a hand decends on the enemy, causing an enourmous blast.
Holy Awe: A huge beam of holy element shoots down from the heavens.
Angels shield: An energy sheild that can absorb, focus, and reflect enemy attack.
Swords-Nun
Strength: 20
Dexterity: 20
Endurance: 13
Intelligence 5
Wisdom: 10
Energy: 5
Weapons: Long Sword, Bastard Sword, Great Sword or Daggers
Magical Abilities:
Heal - Heal some Damage
Speed Up - Increase Speed and overall movement
Strengthen - Increase Strength
Katana Wielding Priest
Strength: 25
Dexterity: 19
Endurance: 10
Intelligence: 5
Wisdom: 15
Energy: 5
Weapon: Katana, or similar bladed weapons
Magical Abilities:
Holy Light - Fires a laser of pure light
Heal - Heal some Damage
Burn the Unholy - Upon touching, the Target suffers damage equal to it's energy
Gun-toting Priest
Strength: 10
Dexterity: 20
Endurance: 15
Intelligence: 6
Wisdom: 20
Energy: 5
Weapons: Any type of Firearm
Magical Abilities:
True Shot: Fires a Homing Round at a foe
Faith Slug: Sends a burst of three bullets made out of "Holy" magic
Eye of God: Allows the User to see the area in clear definition
Transmute Bullets: Allows the caster to transform a base object into bullets of any kind.
Heavy Weapons Abbot
Strength: 5
Dexterity: 20
Endurance: 5
Intelligence: 7
Wisdom: 25
Energy: 5
Weapon: A Rocket or Grenade Launcher
Magical Abilities:
Double Damage - Doubles the Radius of an Explosion
Follow the Unclean - The Rocket or Grenade may follow a target the caster designates
Holy Ammo - The Caster may instead fire ammo created purely out of magic, rather then regular rounds.
Powered-by-God Friar
Strength: 5
Dexterity: 10
Endurance: 5
Intelligence: 20
Wisdom: 15
Energy: 20
Weapons: A Crossbow
Magical Abilities:
Any Spell that ranges from Simple to Medium-difficulty in the Light Element
Ninja Friar
Strength: 10
Dexterity: 25
Endurance: 15
Intelligence: 5
Wisdom: 15
Energy: 10
Weapons: Small Sidearms such as Knives, Silenced Pistols, etc
Magical Abilities:
Blend into the Night - The Caster melts into the shadows
Silent Strike - The Caster makes no noise when doing an action.
Ethereal - Allows the caster to by pass physical objects, but can;t interact with said objects either.
Spider-like - Allows the caster to stick to walls
Martial Artist Monk
Strength: 20
Dexterity: 20
Endurance: 20
Intelligence: 5
Wisdom: 15
Energy: 5
Weapons: Only their Body
Magical Abilities:
Super Speed - Grants speed bonus
Strengthen - Grants Strength Bonus
Tough as Nails - Increase Endurance
Holy Chi Strike - Channels Qi energy into fists
Bullet Catching Prana - Causes the Monk to move their hands so fast as to catch incoming projectiles.
The following are the higher ranking members of the order. They range from lieutenants to generals in a military equivalent.
Holy Adjutant
Strength: 40
Dexterity: 35
Endurance: 40
Intelligence: 15
Wisdom: 30
Energy: 25
Weapons: Large knives, side arms, occasional swords and rifles.
Magical Abilities:
Grace of god: Heals all wounds and can even resurect the recently departed.
Godspeed: Speed is greatly increased.
Armor of the Archangel: Endurance is greatly increased.
Blessed power: Strength is greatly increased.
Right hand of god: A massive blast of energy in the shape of a hand decends on the enemy, causing an enourmous blast.
Holy Awe: A huge beam of holy element shoots down from the heavens.
Angels shield: An energy sheild that can absorb, focus, and reflect enemy attack.