Post by Robert on Aug 7, 2006 3:08:53 GMT -5
(Updated Often)
Absorption: Not really a spell per SE, this happens whenever Robert comes into contact with someone. If his skin touches there's, then they will start to become weaker and weaker, because their magical energy is being forcibly transferred to Robert. This energy can be released in the following abilities.
Pulse: Pulse is a very concentrated form of raw magical energy. It's pretty much a beam of energy that possesses a hard impact power, as well as a sort of electrical sting. It can only be released from Robert's hands, and if used for an extended period of time, can begin to leave burns on his hands as well as on the target.
Regeneration: Regeneration is basically infusing cells with this raw magical energy in order to make them, well... regenerate. This ability takes two forms. The 'light' form wraps Robert's hands in a bright blue glow, which when it touches an injury, begins to regenerate the cells and heal the area. The 'dark' form wraps Robert's hand in a deep black void, and when it touches something, it begins to regenerate it's cells to the point where about a year of life is taken away every half a second. When used properly, it can become a very powerful form of assassination. When these are used, the absorption doesn't take an effect.
Rush: Rush is a very simple ability. All that happens, is that Robert projects an amount of magical energy into a person to pretty much restore their energy. The amount Robert can give is limited to 10 energy per day, and can not give more than a person's base energy.
Impact Round: Impact round is a little bit like pulse, but uses less energy. All it does, is take that raw energy, and put it into into a golf-ball sized form. This provides a nice hit, but must be thrown, meaning Robert has to be fairly close due to his low strength.
Sound Split: A particularly thought-out spell and in it's own little way a bit scientific. This involves Robert focusing the raw energy into his hand, or in some possibilities his fingers. This energy has no appearance. If the energy is focused into his hand, then he will clap his palms together, creating an earsplitting sound around him. In the case of his fingers, then he will snap his fingers for the same purpose. When enough energy is produced, this sound can even leave someone permanently deaf, but it's purpose is more to cause pain. Headaches, mostly. This is great for incipacitating foes, however, it comes with a catch. Robert will either have to plug his ears for a moment with his energy or fill them with earplugs so that the skill does not backfire. As well, unless an ally within earshot (which is the radius of the effect) does not cover his ears or anything of the sort, he will also succumb to the effects. This makes this only good for one-on-one fights, and a rare use if innocence are around.
Internal Palm: This technique promises to be a keeper. As with one form of the sound split, it uses the palm, but the effect is much more deadly. Energy is focused into the hands, and is released upon impact. Whether someone is wearing clothes or not, the energy will be discharged into their system, and cause massive internal damage if landed right. Real armor like knights and such would be the only useful protection against the energy discharge, but it only lasts for one, maybe two hits. After that, the armor would either split or shatter, and render RObert a target for impact. Naturally, there is a down-side to this skill. This discharge is VERY sensitive, meaning that trace amounts of it will be absorbed into the air particles. For this reason, a small yet constant feed of energy is needed, and will soon drain Robert of his leeched energy.
Absorption: Not really a spell per SE, this happens whenever Robert comes into contact with someone. If his skin touches there's, then they will start to become weaker and weaker, because their magical energy is being forcibly transferred to Robert. This energy can be released in the following abilities.
Pulse: Pulse is a very concentrated form of raw magical energy. It's pretty much a beam of energy that possesses a hard impact power, as well as a sort of electrical sting. It can only be released from Robert's hands, and if used for an extended period of time, can begin to leave burns on his hands as well as on the target.
Regeneration: Regeneration is basically infusing cells with this raw magical energy in order to make them, well... regenerate. This ability takes two forms. The 'light' form wraps Robert's hands in a bright blue glow, which when it touches an injury, begins to regenerate the cells and heal the area. The 'dark' form wraps Robert's hand in a deep black void, and when it touches something, it begins to regenerate it's cells to the point where about a year of life is taken away every half a second. When used properly, it can become a very powerful form of assassination. When these are used, the absorption doesn't take an effect.
Rush: Rush is a very simple ability. All that happens, is that Robert projects an amount of magical energy into a person to pretty much restore their energy. The amount Robert can give is limited to 10 energy per day, and can not give more than a person's base energy.
Impact Round: Impact round is a little bit like pulse, but uses less energy. All it does, is take that raw energy, and put it into into a golf-ball sized form. This provides a nice hit, but must be thrown, meaning Robert has to be fairly close due to his low strength.
Sound Split: A particularly thought-out spell and in it's own little way a bit scientific. This involves Robert focusing the raw energy into his hand, or in some possibilities his fingers. This energy has no appearance. If the energy is focused into his hand, then he will clap his palms together, creating an earsplitting sound around him. In the case of his fingers, then he will snap his fingers for the same purpose. When enough energy is produced, this sound can even leave someone permanently deaf, but it's purpose is more to cause pain. Headaches, mostly. This is great for incipacitating foes, however, it comes with a catch. Robert will either have to plug his ears for a moment with his energy or fill them with earplugs so that the skill does not backfire. As well, unless an ally within earshot (which is the radius of the effect) does not cover his ears or anything of the sort, he will also succumb to the effects. This makes this only good for one-on-one fights, and a rare use if innocence are around.
Internal Palm: This technique promises to be a keeper. As with one form of the sound split, it uses the palm, but the effect is much more deadly. Energy is focused into the hands, and is released upon impact. Whether someone is wearing clothes or not, the energy will be discharged into their system, and cause massive internal damage if landed right. Real armor like knights and such would be the only useful protection against the energy discharge, but it only lasts for one, maybe two hits. After that, the armor would either split or shatter, and render RObert a target for impact. Naturally, there is a down-side to this skill. This discharge is VERY sensitive, meaning that trace amounts of it will be absorbed into the air particles. For this reason, a small yet constant feed of energy is needed, and will soon drain Robert of his leeched energy.