Post by Gabriel on Aug 30, 2006 13:45:55 GMT -5
Spell list:
Basic illusion: An illusion that can be cast momentarily but has only a small effect on the target making him see what the caster wishes. It does not require much power but it can only fool sight and sound of the victim. Other senses remain untouched but if the caster forces victim to see something that does not require these senses the effects are rather powerful.
Creation of the weapon: The spell of alchemy that allows the caster to create a weapon of his wish using may sort of material that can be manipulated. Spell is fast and takes a little more mana than basic illusion.
Advanced illusion: This is a more advanced version of the ‘Basic illusion’. The caster attacks only one victim as in the first version but now all the senses are fooled except for the so called sixth sense. Witch means that if the caster creates an arrow to pierce his opponent he will actually feel and see it in his body if it connects yet no real damage would be done. Does not affect objects so if victim tries to block the incoming arrow with the sword it would simply go through. The theory is that whatever is happening it is happening in the victims mind. Requires a little more time and more mana. After a long exposure to this curse victim can start to realise it’s not real and try to break the curse.
Momentary manipulation: Alchemy trick allows manipulating any matters shape through touch. Is extremely useful for using solid matters like earth to block the incoming attack for it takes almost no time to cast. Yet it uses a fair amount of mana.
Charm of the masses: This is the illusion that can be used on the unlimited amount of people who are close enough or are looking directly at the caster. Effects all senses of the victims yet takes a bit of time and quite a lot of mana. But that depends mostly on the scale of illusion. More than that it requires quite a lot of concentration.
Web of lies: A little more advanced illusion spell. Caster selects an area and everything that is in it including humans and animals can be altered to his wish. It is of course just an illusion but it fools all the senses of humans and animals. Uses a little mana to create but constantly drains it to sustain itself. The draining also depends from the size of the area selected. It is more of a tactical spell used for ambushes because it takes quite a lot of time to set up and the caster can not move or cast any other spell while it is working. Yet it can be activated through distance and the caster does not have to see that area at that moment.
Destructive manipulation: Alchemy spell that can change shape, size, material and so one of the object making it dangerous. If object is large in size the caster can manipulate it using larger amounts of mana. So if used correctly this spell can alter the ground to shoot spikes form holes and so on. It takes a bit of time to cast and a very high level of concentration.
The opening of the third eye - Deception: This spell can only be activated through physical contact. The right hand of the caster is empowered with this spell opening so called ‘Third eye’ or ‘Eye of illusion’. It is used for many high level illusion spells but in this specifically it allows the caster in physical contact with the victim to jam any nerve signals coming from the brain to the body and from the body to the brain. This way there is an illusion that the victims body has been petrified or is not responding completely. This makes the victim immobile for some time or until the spell is lifted sooner. It is one of the most complex spells so it requires a huge amount of mana, time and concentration. With this current skills Gabriel is only capable of performing it once before he is out of mana completely.
Items:
None
Stats
Strength – 8
Dexterity – 12
Endurance – 9
Intelligence – 12
Wisdom – 12
Energy – 12
Fights
W - 0/L - 0/T - 0
Basic illusion: An illusion that can be cast momentarily but has only a small effect on the target making him see what the caster wishes. It does not require much power but it can only fool sight and sound of the victim. Other senses remain untouched but if the caster forces victim to see something that does not require these senses the effects are rather powerful.
Creation of the weapon: The spell of alchemy that allows the caster to create a weapon of his wish using may sort of material that can be manipulated. Spell is fast and takes a little more mana than basic illusion.
Advanced illusion: This is a more advanced version of the ‘Basic illusion’. The caster attacks only one victim as in the first version but now all the senses are fooled except for the so called sixth sense. Witch means that if the caster creates an arrow to pierce his opponent he will actually feel and see it in his body if it connects yet no real damage would be done. Does not affect objects so if victim tries to block the incoming arrow with the sword it would simply go through. The theory is that whatever is happening it is happening in the victims mind. Requires a little more time and more mana. After a long exposure to this curse victim can start to realise it’s not real and try to break the curse.
Momentary manipulation: Alchemy trick allows manipulating any matters shape through touch. Is extremely useful for using solid matters like earth to block the incoming attack for it takes almost no time to cast. Yet it uses a fair amount of mana.
Charm of the masses: This is the illusion that can be used on the unlimited amount of people who are close enough or are looking directly at the caster. Effects all senses of the victims yet takes a bit of time and quite a lot of mana. But that depends mostly on the scale of illusion. More than that it requires quite a lot of concentration.
Web of lies: A little more advanced illusion spell. Caster selects an area and everything that is in it including humans and animals can be altered to his wish. It is of course just an illusion but it fools all the senses of humans and animals. Uses a little mana to create but constantly drains it to sustain itself. The draining also depends from the size of the area selected. It is more of a tactical spell used for ambushes because it takes quite a lot of time to set up and the caster can not move or cast any other spell while it is working. Yet it can be activated through distance and the caster does not have to see that area at that moment.
Destructive manipulation: Alchemy spell that can change shape, size, material and so one of the object making it dangerous. If object is large in size the caster can manipulate it using larger amounts of mana. So if used correctly this spell can alter the ground to shoot spikes form holes and so on. It takes a bit of time to cast and a very high level of concentration.
The opening of the third eye - Deception: This spell can only be activated through physical contact. The right hand of the caster is empowered with this spell opening so called ‘Third eye’ or ‘Eye of illusion’. It is used for many high level illusion spells but in this specifically it allows the caster in physical contact with the victim to jam any nerve signals coming from the brain to the body and from the body to the brain. This way there is an illusion that the victims body has been petrified or is not responding completely. This makes the victim immobile for some time or until the spell is lifted sooner. It is one of the most complex spells so it requires a huge amount of mana, time and concentration. With this current skills Gabriel is only capable of performing it once before he is out of mana completely.
Items:
None
Stats
Strength – 8
Dexterity – 12
Endurance – 9
Intelligence – 12
Wisdom – 12
Energy – 12
Fights
W - 0/L - 0/T - 0