Post by Nanashi on Nov 29, 2006 20:50:08 GMT -5
[shadow=red,left,300]Spells[/shadow]
Name: Sword rotation part 1
Elementalism/Scroll magic: Elementalism (Metal)
Description: This is the spell that allows Nanashi to break the pegs within his sword's handle (Described in "Equipment").
Word(s): "Break."
Cost: 1/2
Name: Sword rotation part 2
Elementalism/Scroll magic: Elementalism (Metal)
Description: This is the spell that allows Nanashi to repair the pegs within his sword's handle (Described in "Equipment").
Word(s): "Lock."
Cost: 1/2
Name: Sword ignition
Elementalism/Scroll magic: Elementalism (Fire)
Description: One or both blades on Nanashi's sword ignites.
Word(s): "Ignite."
Cost: 1
Notes: Nanashi has plans to refine precision, and expand ignitable targets beyond sword (Hand, for example).
Name: Wind blade
Elementalism/Scroll magic: Elementalism (Wind)
Description: Nanashi shoots a blade made of air from... Something (Hand, sword, etc.). Can also be used to make already moving air 'sharp', or into multiple 'sharp' pieces (harder).
Word(s): "Cut."
Cost: With moving air, 1; without, 3
Name: Fire amplification
Elementalism/Scroll magic: Elementalism (Fire)
Description: Makes any already existing fire burn more fiercely, meaning bigger, hotter flames.
Word(s): "Amplify."
Cost: Depends on fire
Name: Water shield
Elementalism/Scroll magic: Elementalism
Description: A shield is made from water. Possible with and without an immediate source of water, but without is that much harder to preform.
Word(s): "Shield."
Cost: With water, 1; w/out, 5
Name: Wrap
Elementalism/Scroll magic: Elementalism (Wind)
Description: One of Nanashi's scrolls will fly toward an opponent and wrap around them. The scroll can then be activated, and, depending on the scroll, can be quite evil.
Word(s): "Wrap."
Cost: 2
Name: Scroll of Metal
Elementalism/Scroll magic: Scroll magic
Description: A large amount of metal emits from the scroll, and makes a sphere around the user. Very effective as a shield, but cannot be held for long because the inside is airtight.
Word(s): "Metal."
Cost: 3
Name: Scroll of Metal Part 2
Elementalism/Scroll magic: Elementalism (Metal)
Description: Spikes appear on the outside of the sphere made by the first part, and the new spike-ball starts rolling. Not very effective unless the user knows exactly where they are going. This can be remedied by making small holes in the sphere, but that can destroy its effectiveness as a shield.
Word(s): "Metal part two."
Cost: Generally 3
Name: Scroll of Fire
Elementalism/Scroll magic: Scroll magic
Description: The scroll itself, once activated, will burn. If rolled up, it can make a rather devastating grenade. If unraveled, it can make a decent, erm, land mine. A very long/wide land mine. Also, once created, the fire from the scroll can be manipulated, so as to avoid the trouble of creating fire with elementalism.
Word(s): "Fire."
Cost: 3
Name: Scroll of Water
Elementalism/Scroll magic: Scroll magic
Description: A fairly large portion of water will burst from the scroll. This can be used in several different ways, including manipulation of the now created water.
Word(s): "Water."
Cost: 3
Name: Scroll of Earth
Elementalism/Scroll magic: Scroll magic.
Description: A wall of earth rises out of the ground directly in front of the user. Good surprise defense.
Word(s): "Earth."
Cost: 3
Name: Scroll of Earth Part 2
Elementalism/Scroll magic: Elementalism (Earth)
Description: The existing wall breaks apart and flies... somewhere. Usually at opponent.
Word(s): "Earth part two."
Cost: Generally 3
Name: Scroll of Wood
Elementalism/Scroll magic: Scroll magic.
Description: Large (what appear to be) tree roots (Regardless of whether or not there are any trees nearby) come up out of the ground and grab an opponent, restricting them. Also, the now created wood can be manipulated with elementalism.
Word(s): "Wood."
Cost: 3
Name: Scroll of Wood Part 2
Elementalism/Scroll magic: Elementalism (Wood)
Description: The "Roots" that are binding a foe constrict with controllable intensity.
Word(s): "Wood part two."
Cost: Generally 2
Name: Scroll of Wind
Elementalism/Scroll magic: Scroll magic.
Description: A very sudden, strong blast of air is unleashed in front of the user. Probably the simplest form of wind magic ever, used for blowing an opponent off their feet, or for some other purpose.
Word(s): "Wind."
Cost: 3
Name: Undo
Elementalism/Scroll magic: Scroll magic.
Description: Undoes the effect of any of Nanashi's scrolls.
Word(s): "Undo (Element of scroll)"
Cost: Fire: 1. Water: 2. Earth: 2. Air: Unusable. Metal: 2 Wood: 1
Name: Sword Extension
Elementalism/Scroll magic: Elementalism (Metal)
Description: Triples the length of Nanashi's sword, at the cost of the other two dimmensions.
Word(s): "Extend."
Cost: 2 (Requires refinement)
Name: Sword Retraction
Elementalism/Scroll magic: Elementalism (Metal)
Description: Undoes Sword Extension.
Word(s): "Retract."
Cost: 2 (Requires refinement)
[shadow=red,left,300]Fights[/shadow]
Wins | Losses | Draws |
1 | 0 | 1 |
Roy Atenwood
Win
Gregory "Grey" Moore
Win
Roy Atenwood
Draw
Tristan "Knight" Knightrhode
In Progress
(Outcome uncertain)
[shadow=red,left,300]Equipment[/shadow][/b]
Double-Sided Sword
Nanashi's sword, at a first glance, looks normal except for the fact that there is a handguard on both sides of the handle. The truth is that there are two blades, directly side by side. The handle is split in half, one for each blade, only held together by three pegs. Using metal elementalism, Nanashi can split two of the pegs, letting the third act as a hinge, and turn one of the halves full around, then repair the pegs, resulting in a blade on both ends. The blades are straight and double-edged.
Scrolls
Nanashi has six scrolls, one for every branch of elementalism he uses: fire, water, earth, air, metal, and wood. Effects of each explained in spell list.
Items
None
[shadow=red,left,300]Stats[/shadow][/u]
Stat | Base | Item Modifications | Total |
Strength | 5 | 0 | 5 |
Dexterity | 12 | 0 | 12 |
Endurance | 5 | 0 | 5 |
Wisdom | 5 | 0 | 5 |
Intelligence | 16 | 0 | 15 |
Mana | 25 | 0 | 25 |
Starting EXP: 65
Fight EXP: 2
Mission/Event EXP: 0
Total EXP: 67
Used EXP: 67
Unused EXP: 0
[shadow=red,left,300]Familiars[/shadow][/u]
None
[shadow=red,left,300]Plans[/shadow][/u]
Improvement on Sword Ignition
Work on being able to light other things, like hands and feet, with Sword ignition.
Precision work: being able to light only the tip of the sword, or only a small section, so as to conserve mana.
(Not yet stated IC_)
Mastering Sword Extension/Retraction
Only recently created, Sword Extension/Retraction has yet to be mastered. More practice required to perfect use. Currently requires excess mana, as words and spell are not yet... bound.[/center]