Post by Xia Tianku on Dec 3, 2006 3:06:30 GMT -5
Ability (Spell) List:
[1]Zero Shift- by manipulating sub-atomic particles called Gravitons, the user is capable of creating a dense spot in space-time, which eventually rips. This hole allows him to travel to higher dimensions. Since higher dimensions are not visible to creatures that can not control space-time, the user is able to effectively "disappear" and maneuver unseen, unheard, and untracked into a more favorable striking position. However, upon ripping the hole, it will close precisely 30 seconds after being created. The user has that amount of time to either find or create an exit, or he will trapped within a higher dimension indefinitely or until a way out can be found. The rift can be kept open by using string energy from atoms within the body, but this is an extremely draining process. Because the laws of physics within the third and fourth dimensions do not apply to higher dimensions, the user is capable of traveling in any direction desired before exiting. There is no limit to the distance one can travel in this place, as long as it can be reached in 45 seconds. This can lead to a Zero-shifting opponent coming up out of the ground under his target, or appearing high over-head and dropping onto his target like a bird of prey. Because a Mobiae has enveloped Tianku's consciousness, he has knowledge of this technique, but it is actually the Mobiae that is manipulating the Gravitons and giving him sight into the higher dimensions.
-1 Energy per Shift. 10 second casting time. Shifts can only be used in 15 second intervals. Sustaining a single Shift longer than the original 30 seconds will require an additional 2 energy per 10 seconds.
[1]Pocket Dimension- the Pocket Dimension is fundamentally the same as a Zero Shift, however, instead of simply collecting Gravitons in one spot until space-time rips, they are collected, and then moved in a ripple effect out to a certain radius. The radius extends in all directions, meaning that a sphere of isolated space-time is formed. The sphere will appear as snapshot of the instant it was created to those not inside it. But inside it there is another world, where Tianku is in control of all the forces that are. Essentially, Tianku is free to do as he pleases while in this space, and those who are in there with him restricted to whatever rules Tianku decides to create. The radius' maximum extent at present is 30 feet. The pocket dimension will last precisely 3 minutes from the instant it was created. At the end of this time, the Pocket Dimension begins to recede, and collapses in on itself, leaving Tianku and whoever else might have been inside back on the "outside." Keeping the Pocket open for more than 3 minutes is possible, but requires massive amounts of string energy to maintain.
-4 Energy per Pocket opened. 1 Minute casting time. Multiple pockets can be opened inside one another. (This will change the "snapshot" on the outside and re-new the time limit.) Sustaining a single pocket for more than the original three minutes will consume 2 energy per minute until the pocket collapses.
[1]Nuclear Decompression- the Mobiae manipulates the nuclear bonds between sub-atomic particles of a substance, harnessing the atomic energy released. At this point, the energy appears as a swirling infrared wave looping around Tianku, it is barely visible to those insensitive to energy currents. The energy can then be used for a variety of purposes such as: Shields, concussive waves for offense, or a controlled nuclear explosion. Or for excessive amounts of string energy, it can be converted into various types of waves, such as microwaves and radio waves.
Nuclear Shield: + 5 Endurance, -2 Energy per turn used. 1 minute required to gather necessary energy.
Nuclear Concussion: -1 Energy per volley of three. Energy cost may rise if waves are made stronger. 30 seconds required to gain necessary energy.
Nuclear Explosion/Containment: -10 Energy. This will leave him completely drained of all energy NOT required to sustain the Mobiae and his bodily functions. 5 minutes required to gain necessary energy.
[1]Elemental Manipulation- the Mobiae is able to manipulate atoms of the chemical elements and draw them out into a space where they can be configured into a form of his choosing. Various substances, mixtures, and alloys can be created near instantaneously using this method. These new substances can further be manipulated to his choosing at the additional cost of string energy. Things such as "Metal Cobras" have been documented by other Mobiae. The initial cost of string energy is low, but steadily increases as more atoms are gathered. Roughly 100 million atoms can be controlled per joule of string energy used.
Can only affect pure chemical elements. Things such as alloys can not be undone, however items or equipment, if made of only one chemical element can be deconstructed and reconfigured.
-1 Energy per element affected. Can only be used once every ten minutes.
Weapons/Gear: One 4.5 foot long Mobiae broadsword is Tianku’s weapon of choice. The actual blade is 3.3 feet in length and is serrated. It possesses a pommel and cross hilt, and has a constant width of 4 inches along the length of the blade. The blade is made of a Titanium-Aluminum alloy created by his Elemental Manipulation ability, making it extremely hard to break, yet relatively light when compared to the conventional Steel sword. The blade is counter-balanced making it a versatile weapon.
Xia Tianku’s armor typically consists of 4 layers. The first layer is nothing more than simple undergarments. The second is a lime-green Sage’s robe, with light yellow trim. The third layer is a system of connected leather and light chain-mail armor. It’s loose fitting, and therefore flexible. The fourth and final layer is a Titanium-Aluminum breast plate, tasset, and helmet. The front of the breast plate is convex, allowing most blows to bounce or slide off the sloping sides. The back is flat. The tasset is a nothing more than three jointed plates of alloy armor sewn together with Nickel-Chromium thread and placed on the waist, used to protect the hips and rear. The helmet is made of the same Titanium-Aluminum alloy and possesses a grayish colored flap of cloth along the back to help protect the back of the neck from the sun and a plume of horse hair dyed red. All fourth layer armor is tinted black and has red trim.
When worn all at once, the armor and weapon weigh 70 pounds.
Items: N/A
Note: Further abilities will not be needed, or pursued by this character. Rather, he’ll seek to hone and perfect the four he already has until they can be used and chained together fluidly. That’s the purpose of the “levels” I’ve given them. Level denotes the current strength of the ability from 1 to 10; 1 being the base strength, and 10 being the zenith. The statistic “energy” will be referring to Tianku’s ability to harness and control strings; as the concept of “mana” has been disproved by the Mobiae.
Statistics:
Experience:
Acquired (includes Base XP): 66
Spent: 66
------------------------------
Fight: 1
Mission/Event: 0
Class: 0
Fight Records:
Win: 1
Lose: 0
Tie/Draw: 0
[1]Zero Shift- by manipulating sub-atomic particles called Gravitons, the user is capable of creating a dense spot in space-time, which eventually rips. This hole allows him to travel to higher dimensions. Since higher dimensions are not visible to creatures that can not control space-time, the user is able to effectively "disappear" and maneuver unseen, unheard, and untracked into a more favorable striking position. However, upon ripping the hole, it will close precisely 30 seconds after being created. The user has that amount of time to either find or create an exit, or he will trapped within a higher dimension indefinitely or until a way out can be found. The rift can be kept open by using string energy from atoms within the body, but this is an extremely draining process. Because the laws of physics within the third and fourth dimensions do not apply to higher dimensions, the user is capable of traveling in any direction desired before exiting. There is no limit to the distance one can travel in this place, as long as it can be reached in 45 seconds. This can lead to a Zero-shifting opponent coming up out of the ground under his target, or appearing high over-head and dropping onto his target like a bird of prey. Because a Mobiae has enveloped Tianku's consciousness, he has knowledge of this technique, but it is actually the Mobiae that is manipulating the Gravitons and giving him sight into the higher dimensions.
-1 Energy per Shift. 10 second casting time. Shifts can only be used in 15 second intervals. Sustaining a single Shift longer than the original 30 seconds will require an additional 2 energy per 10 seconds.
[1]Pocket Dimension- the Pocket Dimension is fundamentally the same as a Zero Shift, however, instead of simply collecting Gravitons in one spot until space-time rips, they are collected, and then moved in a ripple effect out to a certain radius. The radius extends in all directions, meaning that a sphere of isolated space-time is formed. The sphere will appear as snapshot of the instant it was created to those not inside it. But inside it there is another world, where Tianku is in control of all the forces that are. Essentially, Tianku is free to do as he pleases while in this space, and those who are in there with him restricted to whatever rules Tianku decides to create. The radius' maximum extent at present is 30 feet. The pocket dimension will last precisely 3 minutes from the instant it was created. At the end of this time, the Pocket Dimension begins to recede, and collapses in on itself, leaving Tianku and whoever else might have been inside back on the "outside." Keeping the Pocket open for more than 3 minutes is possible, but requires massive amounts of string energy to maintain.
-4 Energy per Pocket opened. 1 Minute casting time. Multiple pockets can be opened inside one another. (This will change the "snapshot" on the outside and re-new the time limit.) Sustaining a single pocket for more than the original three minutes will consume 2 energy per minute until the pocket collapses.
[1]Nuclear Decompression- the Mobiae manipulates the nuclear bonds between sub-atomic particles of a substance, harnessing the atomic energy released. At this point, the energy appears as a swirling infrared wave looping around Tianku, it is barely visible to those insensitive to energy currents. The energy can then be used for a variety of purposes such as: Shields, concussive waves for offense, or a controlled nuclear explosion. Or for excessive amounts of string energy, it can be converted into various types of waves, such as microwaves and radio waves.
Nuclear Shield: + 5 Endurance, -2 Energy per turn used. 1 minute required to gather necessary energy.
Nuclear Concussion: -1 Energy per volley of three. Energy cost may rise if waves are made stronger. 30 seconds required to gain necessary energy.
Nuclear Explosion/Containment: -10 Energy. This will leave him completely drained of all energy NOT required to sustain the Mobiae and his bodily functions. 5 minutes required to gain necessary energy.
[1]Elemental Manipulation- the Mobiae is able to manipulate atoms of the chemical elements and draw them out into a space where they can be configured into a form of his choosing. Various substances, mixtures, and alloys can be created near instantaneously using this method. These new substances can further be manipulated to his choosing at the additional cost of string energy. Things such as "Metal Cobras" have been documented by other Mobiae. The initial cost of string energy is low, but steadily increases as more atoms are gathered. Roughly 100 million atoms can be controlled per joule of string energy used.
Can only affect pure chemical elements. Things such as alloys can not be undone, however items or equipment, if made of only one chemical element can be deconstructed and reconfigured.
-1 Energy per element affected. Can only be used once every ten minutes.
Weapons/Gear: One 4.5 foot long Mobiae broadsword is Tianku’s weapon of choice. The actual blade is 3.3 feet in length and is serrated. It possesses a pommel and cross hilt, and has a constant width of 4 inches along the length of the blade. The blade is made of a Titanium-Aluminum alloy created by his Elemental Manipulation ability, making it extremely hard to break, yet relatively light when compared to the conventional Steel sword. The blade is counter-balanced making it a versatile weapon.
Xia Tianku’s armor typically consists of 4 layers. The first layer is nothing more than simple undergarments. The second is a lime-green Sage’s robe, with light yellow trim. The third layer is a system of connected leather and light chain-mail armor. It’s loose fitting, and therefore flexible. The fourth and final layer is a Titanium-Aluminum breast plate, tasset, and helmet. The front of the breast plate is convex, allowing most blows to bounce or slide off the sloping sides. The back is flat. The tasset is a nothing more than three jointed plates of alloy armor sewn together with Nickel-Chromium thread and placed on the waist, used to protect the hips and rear. The helmet is made of the same Titanium-Aluminum alloy and possesses a grayish colored flap of cloth along the back to help protect the back of the neck from the sun and a plume of horse hair dyed red. All fourth layer armor is tinted black and has red trim.
When worn all at once, the armor and weapon weigh 70 pounds.
Items: N/A
Note: Further abilities will not be needed, or pursued by this character. Rather, he’ll seek to hone and perfect the four he already has until they can be used and chained together fluidly. That’s the purpose of the “levels” I’ve given them. Level denotes the current strength of the ability from 1 to 10; 1 being the base strength, and 10 being the zenith. The statistic “energy” will be referring to Tianku’s ability to harness and control strings; as the concept of “mana” has been disproved by the Mobiae.
Statistics:
Stat | Base | Item Modifications | Total |
Strength | 15 | 0 | 15 |
Dexterity | 15 | 0 | 15 |
Endurance | 9 | 0 | 9 |
Wisdom | 12 | 0 | 12 |
Intelligence | 5 | 0 | 5 |
Energy | 10 | 0 | 10 |
Experience:
Acquired (includes Base XP): 66
Spent: 66
------------------------------
Fight: 1
Mission/Event: 0
Class: 0
Fight Records:
Win: 1
Lose: 0
Tie/Draw: 0