Post by Vorg on Dec 18, 2006 13:06:44 GMT -5
Spells List:
=Shaman Abilities=
~Level 0/3 : Whisper to the Fire Spirits~
A 'weak' Request, this was the very first one that Vorg ever learned under the apprenticeship of the Shaman. By making a quick, silent, but always respectful request to the Fire Spirits, Vorg can request for a single bolt of lightning to come down from the skies, even on a clear day, and come down to wherever he desires to have it strike. However, on clear days, it will take few minutes longer (2 Posts), as the spirits must form a lightning cloud for Vorg to utelize. However, it is often inaccurate, against moving targets, and is therefore often used for striking down major things or setting up a campfire. For Vorg, it will leave him quite exhausted, at his current level of expertise.
- Is Useless Indoors, Unless Rooftop Is Weak. -
- Uses 5 NRG Minimum -
- Maximum Damage Amount = NRG Used + 10 + WIS -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: Lightning Cloud Forms Much More Quickly (Only Takes 1 Post), +5 Max Damage -
- 1st Level Increased Costs: Minimum 7 NRG Needed -
~Level 0/3: Whisper to the Water Spirits~
The second Request that Vorg learned, also deemed to be a 'weak' one, this involves asking the Water Spirits in a quick, silent, but always respectful way. The point of this is to either create a massive fog in the area, to the point of it seeming like a 'pea soup' to a rather light, lukewarm cast of rain from the sky. This is often used by Vorg on a day where water may be scarce, when it feels to dry, when he wishes to pracition a peaceful spell, or when he needs to create some cover. The formation of clouds however may take a while, to properly conjure this Request (2 Posts). This Request, however, affects everyone, including Vorg. Meaning, depending
- Can Create Fog Or A Light Rain -
- Lowers Visibility -
- Uses 5 NRG -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: Rain Cloud Forms Much More Quickly (Only Takes 1 Post), Rain Is Heavier, Can Perform 'Water Spirit's Water-Flask Conjuration' For +5 Restorative Energy For Later Use -
- 1st Level Increased Costs: 7 NRG Needed -
~Level 0/3: Whisper to the Earth Spirit~
The third Request that Vorg learned. A series of 'weak' Requests they were, but then, he is still only a fledling shaman. He does not dare try for the harder Requests just yet. As the above, this involves asking the earth spirits in a quick, silent, but always respectful way. Requests to the Earth Spirits are generally to ask for more 'defensive' ideals, like raising up rock and dirt from the earth below into a wall in front of or around himself and whoever else is in his range, to cover himself or someone else with a thin layer of tightly packed dirt that allows for better absorption of blows, or just calling for a tremor from the Earth below, to shake up the place a bit.
- Can Create Earth Armor (+3 END +Minor Damage Absorption), Erodes Instantly To Water (Water Destroys It Instantly) -
- Can Create Earth Wall (+50 END Immovable Wall, Can Span Up To 6 X 8 Feet), Erodes Slightly To Water (Water Tarnishes 35 Of Wall's END) -
- Can Create Earth Tremor (Affects 100 Feet Radius, -3 DEX To All Affected For 5 Turns) -
- Request For One Of These Uses 5 Energy -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: +2 END Earth Armor And More Resistant To Water, Earth Wall Extendable By 5 Feet Height And Length And More Control Of Wall Formation Available, -6 DEX To All Affected By Earth Tremor For 5 Turns) -
- 1st Level Increased Costs: 7 NRG Needed -
=Warrior Wolf Abilities=
~Level 0/0: Aggressive Tenacity (Passive)~
When in his wolf form, Vorg naturally attains his true speed, which is otherwise hindered by his lesser human instincts.
- +5 Dexterity -
~Level 0/5: Wolf Rider~
As the name intends, Vorg has and is capable of giving humans rides from atop his back. However, this does not mean that he enjoys people using his 'ears' as handles, preferring them to hold onto the fur just behind his back. There is no desire to be tamed, and thus, he will not allow any saddles to be put atop him. And for this matter, it is usually only the ones that he trusts that he carries on him.
-Maximum Carrying Weight Weight: 50 + (10 X END) -
-Current Maximum Carrying Weight: 150 lbs -
- +5 Strength to Rider -
- Per 10 lbs Exceeding Penalty: -1 DEX -
- 1st Level Requirements: 15 END -
- 1st Level Maximum Carrying Weight: 75 + (10 X END) -
~Level 0/2: Wolf Acrobatics~
At his current level, Vorg can jump in the air at his opponents and lunge at them. His ability to recover from a hard fall is weak, and will result in moderate damage. He cannot change his direction in the air.
- 1st Level Requirements: 35 DEX -
- 1st Level Abilities: Advanced Wolf Acrobatics -
~Level 0/3: Shifting Weight~
From his constant training with the Shaman, Vorg has gained the ability to shift his weight. This allows him to weave to and fro in his attacks, thereby keeping his opponents on their toes. He has not mastered it, however, and has struggles in stopping, making a complete 90-Degree turn slightly more difficult, more focused on shifting his weight while charging ahead. His skills with running his legs to the point of locomotion, however, is indeed mastered.
- 1st Level Requirements: 20 STR -
- 1st Level Abilities: Can Turn 90-Degrees With Ease. Can struggle in attempting to turn 180-Degrees.
~Level 0/10: Spirit of the Wolf, Strike~
By channeling in his energies into his paws, into his claws, at a continual rate, and focusing on letting the spirits lead him, Vorg can put a severe amount of power into a single strike against his opponent.
- Maximum Damage Amount = 3 + STR -
- 1st Level Requirements: 10 INT -
- 1st Level Maximum Damage Upgrade = 5 + STR -
=Other Spells and Abilities=
~Level 0/0: Blessing of Humanity~
Because of the Shaman's grace, Vorg took into an ancient ritual that not only awoke the energies in him, the energies formed determining his specialty, it forever destined him to take the path of the Shaman. But this was not all.. as, since with the lack Shamanic Animals, the spirits granted Vorg the ability to transform into a human for an hour a day. This ability is not a neccesary thing, nor does he have to stay in his human form for an hour non-stop. It is his spirit in himself that helps change him, without any change, compensating all his body parts accordingly, so that no energy is lost in the transformations. This also means that whatever injuries he suffers will also affect him accordingly, depending on what form he is in. However, at first, the transformations were painful.. as the shifting of the spirit's alignment and form is never an easy thing to do. Fourteen years later, however, the pain is not as severe, and occurs much more smoothly.
- Allows Vorg To Transform Into A Human An Hour A Day. -
Weapons:
~Unarmed~
As a wolf, he has his own means in which he can defend himself. Travel light, fight fast, with no weapons to wield and master, relying completley on instinct. And, if the need ever comes up, he can always turn into a human for a little while..
Record:
~Fights~
Wins:
0
Loses:
0
Ties:
0
~Miscellaneous EXP~
Starting Out (+65 EXP), December 9, 2006
~Fight EXP~
N/A
~Class EXP~
N/A
~Mission EXP~
N/A
~Event EXP~
N/A
=TOTAL EXP=
65 EXP
Statistics:
~Starting Statistics~
~Current Statistics~
Items:
None
Notes:
Work in progress.
=Shaman Abilities=
~Level 0/3 : Whisper to the Fire Spirits~
A 'weak' Request, this was the very first one that Vorg ever learned under the apprenticeship of the Shaman. By making a quick, silent, but always respectful request to the Fire Spirits, Vorg can request for a single bolt of lightning to come down from the skies, even on a clear day, and come down to wherever he desires to have it strike. However, on clear days, it will take few minutes longer (2 Posts), as the spirits must form a lightning cloud for Vorg to utelize. However, it is often inaccurate, against moving targets, and is therefore often used for striking down major things or setting up a campfire. For Vorg, it will leave him quite exhausted, at his current level of expertise.
- Is Useless Indoors, Unless Rooftop Is Weak. -
- Uses 5 NRG Minimum -
- Maximum Damage Amount = NRG Used + 10 + WIS -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: Lightning Cloud Forms Much More Quickly (Only Takes 1 Post), +5 Max Damage -
- 1st Level Increased Costs: Minimum 7 NRG Needed -
~Level 0/3: Whisper to the Water Spirits~
The second Request that Vorg learned, also deemed to be a 'weak' one, this involves asking the Water Spirits in a quick, silent, but always respectful way. The point of this is to either create a massive fog in the area, to the point of it seeming like a 'pea soup' to a rather light, lukewarm cast of rain from the sky. This is often used by Vorg on a day where water may be scarce, when it feels to dry, when he wishes to pracition a peaceful spell, or when he needs to create some cover. The formation of clouds however may take a while, to properly conjure this Request (2 Posts). This Request, however, affects everyone, including Vorg. Meaning, depending
- Can Create Fog Or A Light Rain -
- Lowers Visibility -
- Uses 5 NRG -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: Rain Cloud Forms Much More Quickly (Only Takes 1 Post), Rain Is Heavier, Can Perform 'Water Spirit's Water-Flask Conjuration' For +5 Restorative Energy For Later Use -
- 1st Level Increased Costs: 7 NRG Needed -
~Level 0/3: Whisper to the Earth Spirit~
The third Request that Vorg learned. A series of 'weak' Requests they were, but then, he is still only a fledling shaman. He does not dare try for the harder Requests just yet. As the above, this involves asking the earth spirits in a quick, silent, but always respectful way. Requests to the Earth Spirits are generally to ask for more 'defensive' ideals, like raising up rock and dirt from the earth below into a wall in front of or around himself and whoever else is in his range, to cover himself or someone else with a thin layer of tightly packed dirt that allows for better absorption of blows, or just calling for a tremor from the Earth below, to shake up the place a bit.
- Can Create Earth Armor (+3 END +Minor Damage Absorption), Erodes Instantly To Water (Water Destroys It Instantly) -
- Can Create Earth Wall (+50 END Immovable Wall, Can Span Up To 6 X 8 Feet), Erodes Slightly To Water (Water Tarnishes 35 Of Wall's END) -
- Can Create Earth Tremor (Affects 100 Feet Radius, -3 DEX To All Affected For 5 Turns) -
- Request For One Of These Uses 5 Energy -
- 1st Level Requirements: 15 Wisdom -
- 1st Level Upgrades: +2 END Earth Armor And More Resistant To Water, Earth Wall Extendable By 5 Feet Height And Length And More Control Of Wall Formation Available, -6 DEX To All Affected By Earth Tremor For 5 Turns) -
- 1st Level Increased Costs: 7 NRG Needed -
=Warrior Wolf Abilities=
~Level 0/0: Aggressive Tenacity (Passive)~
When in his wolf form, Vorg naturally attains his true speed, which is otherwise hindered by his lesser human instincts.
- +5 Dexterity -
~Level 0/5: Wolf Rider~
As the name intends, Vorg has and is capable of giving humans rides from atop his back. However, this does not mean that he enjoys people using his 'ears' as handles, preferring them to hold onto the fur just behind his back. There is no desire to be tamed, and thus, he will not allow any saddles to be put atop him. And for this matter, it is usually only the ones that he trusts that he carries on him.
-Maximum Carrying Weight Weight: 50 + (10 X END) -
-Current Maximum Carrying Weight: 150 lbs -
- +5 Strength to Rider -
- Per 10 lbs Exceeding Penalty: -1 DEX -
- 1st Level Requirements: 15 END -
- 1st Level Maximum Carrying Weight: 75 + (10 X END) -
~Level 0/2: Wolf Acrobatics~
At his current level, Vorg can jump in the air at his opponents and lunge at them. His ability to recover from a hard fall is weak, and will result in moderate damage. He cannot change his direction in the air.
- 1st Level Requirements: 35 DEX -
- 1st Level Abilities: Advanced Wolf Acrobatics -
~Level 0/3: Shifting Weight~
From his constant training with the Shaman, Vorg has gained the ability to shift his weight. This allows him to weave to and fro in his attacks, thereby keeping his opponents on their toes. He has not mastered it, however, and has struggles in stopping, making a complete 90-Degree turn slightly more difficult, more focused on shifting his weight while charging ahead. His skills with running his legs to the point of locomotion, however, is indeed mastered.
- 1st Level Requirements: 20 STR -
- 1st Level Abilities: Can Turn 90-Degrees With Ease. Can struggle in attempting to turn 180-Degrees.
~Level 0/10: Spirit of the Wolf, Strike~
By channeling in his energies into his paws, into his claws, at a continual rate, and focusing on letting the spirits lead him, Vorg can put a severe amount of power into a single strike against his opponent.
- Maximum Damage Amount = 3 + STR -
- 1st Level Requirements: 10 INT -
- 1st Level Maximum Damage Upgrade = 5 + STR -
=Other Spells and Abilities=
~Level 0/0: Blessing of Humanity~
Because of the Shaman's grace, Vorg took into an ancient ritual that not only awoke the energies in him, the energies formed determining his specialty, it forever destined him to take the path of the Shaman. But this was not all.. as, since with the lack Shamanic Animals, the spirits granted Vorg the ability to transform into a human for an hour a day. This ability is not a neccesary thing, nor does he have to stay in his human form for an hour non-stop. It is his spirit in himself that helps change him, without any change, compensating all his body parts accordingly, so that no energy is lost in the transformations. This also means that whatever injuries he suffers will also affect him accordingly, depending on what form he is in. However, at first, the transformations were painful.. as the shifting of the spirit's alignment and form is never an easy thing to do. Fourteen years later, however, the pain is not as severe, and occurs much more smoothly.
- Allows Vorg To Transform Into A Human An Hour A Day. -
Weapons:
~Unarmed~
As a wolf, he has his own means in which he can defend himself. Travel light, fight fast, with no weapons to wield and master, relying completley on instinct. And, if the need ever comes up, he can always turn into a human for a little while..
Record:
~Fights~
Wins:
0
Loses:
0
Ties:
0
~Miscellaneous EXP~
Starting Out (+65 EXP), December 9, 2006
~Fight EXP~
N/A
~Class EXP~
N/A
~Mission EXP~
N/A
~Event EXP~
N/A
=TOTAL EXP=
65 EXP
Statistics:
~Starting Statistics~
Statistic Type | Statistic Amount | Additional Amounts |
Strength: | 15 ( Fifteen ) | +0 ( Zero ) |
Dexterity: | 25 ( Twenty-Five ) | +0 ( Zero ) |
Endurance: | 10 ( Ten ) | +0 ( Zero ) |
Intelligence: | 5 ( Five ) | +0 ( Zero ) |
Wisdom: | 5 ( Five ) | +0 ( Zero ) |
Energy: | 5 ( Five ) | +0 ( Zero ) |
~Current Statistics~
Statistic Type | Statistic Amount | Additional Amounts |
Strength: | 15 ( Fifteen ) | +0 ( Zero ) |
Dexterity: | 25 ( Twenty-Five ) | +0 ( Zero ) |
Endurance: | 10 ( Ten ) | +0 ( Zero ) |
Intelligence: | 5 ( Five ) | +0 ( Zero ) |
Wisdom: | 5 ( Five ) | +0 ( Zero ) |
Energy: | 5 ( Five ) | +0 ( Zero ) |
Items:
None
Notes:
Work in progress.