--Color Code-- Regular text color = Original Lime green = XP or Item Bonus
--Weapons-- Maimer Blade: 33 inch demonic longsword. -Composition: Unknown -Features: One single edge molecular sharpening, motorized back edge teeth. -Optional description: The back edge teeth move like a hedge cutter at high speeds. They've demonstrated resilience to nearly everything, and after being damaged, have come back repaired after summoning. The back edge, or Maimer edge has demonstrated the ability to cut through tough armor, flesh, and bone like it was paper.
--Gear-- Anti-Psionic/Psychaotic Feedback Collar -Composition: Unknown -Features: Prevents feedback from damaging the wearer after psionic and psychaotic assaults. -Optional Description: Demonic Artifact, if only we could get it off the bastard for more study we might use it for a cypher to his runes.
Last Edit: Aug 2, 2007 20:28:48 GMT -5 by Relo'Quath
Post by Relo'Quath on Jul 24, 2007 15:57:09 GMT -5
Sell List -Damage field: Creates an impenetrable circle for a short period of time, this circle, when touched, give off corrosive magic, an amount of endurance higher than the power of the spell is required to penetrate without serious damage. Without any power runes, it lasts for three of his own posts. With one set of power runes, it lasts for five posts. With two sets, seven, with all three sets, it lasts nine posts. Damage fields can be nullified by a dispel spell, but it must be of an opposing alignment. (Physical, Magical, Or Mental.)
-Obvious restrictions apply, as if one uses a dispel spell, or their physical prowess can overcome the magic, and their endurance can take the corrosive acidic feel.
-Psychosis: This causes the target enemy to suffer from hallucinations. Either seeing multiple of him, a different enviroment, alterations of the environment, not seeing his movements because they see the opposite movement, feeling their own death when they aren't, experiencing the surreal (Such as getting too big to fit through doors, the loss of color in everything but yourself, melting walls, smoking floors.), and moments of serious stupidity.
-The severity of this spell, is judged on how many power runes are spoken.
"Hexeron, Venitak, Nethnorath"
-Mind Control: This spell controls the minds of lesser beings. (NPC's). Bending them to his will, either forcing them to fight each other, or to protect him with their lives. They are still entirely conscious, and can see what they are doing under his control. Causing serious psychological harm.
-The level of NPC that can be controlled is determined by the amount of power runes spoken.
"Antorbok, Senteron, Neth'Norath"
-Mental Domination: This attempts the temporary mental domination of a PC. Sometimes it fails completely, leaving the target a temporary vegetable, or in tremendous pain for a short period of time. The likely hood of actual total success, is the percentage of how much greater his intelligence is to the targets.
"Senteron, Venitak, Neth'Norath"
-Psychaotic Assault: This is his primary assault against assailants and targets. The mind is targeted, and the intrusion rapidly drain's the targets memory and knowledge. As the target resists the intrusion, they cause their own mental harm, as the assault will grow things like barbs, and sharp edges, that will do serious harm to the target's mind when Relo'Quath finishes the assault, and the intrusion pulls out, like a barbed and spiked arrow or spear coming out of a body. Sometimes erasing some memory completely. Physical damage is common, as the brain will hemorrhage causing some light bleeding. Heavier assaults can cause complete brain death.
-1 pair of power runes used can cause light bleeding, and surface memories and thoughts read. -2 pairs of power runes used can cause moderate bleeding, and deeper memories and thoughts read. -3 pairs of power runes used can cause sever bleeding or brain death, and a complete read.
"Antorbok, Kilitath, Neth'Norath
Psionic Attack: This is like the Psychaotic Assault, though without the mental reading. It purely damages the mind, and the physical brain, and has the same reactions to resistance as the psychaotic assault.
-1 pair of power runes used, can cause dizzyness, elation, moderate bleeding, and blurred vision. -2 pairs of power runes used, can cause dizziness, severe bleeding, blurred vision, joint locking, muscular pain, and the opening of wounds. -3 pairs of power runes used can cause dizziness, severe bleeding, loss of vision, temporary paralysis, musculoskeletal pain, meningitis infection, the opening of wounds, and the infection of said wounds.
Obvious restrictions apply. If an enemy has a higher intelligence level than he does, the data drain of the psychaotic assault fails, and feedback occurs. The same happens in the senses of the psionic assault.
"Venitak, Kilitath, Neth'Norath"
Last Edit: Jul 24, 2007 16:03:05 GMT -5 by Relo'Quath