Post by The Designer on Aug 24, 2007 18:16:24 GMT -5
When it comes to spells, no spell should EVER double, triple, or basically multiply anything. Only rare and powerful items can do that. Further more, when a spell adds stats, there needs to be a trade off somewhere. Commonly, the trade off goes in energy (As your basically spending mana). However, a player may elect to reduce another stat. For example, if one casts a strength buffing spell, giving +3, there needs to be a -3 somewhere else. As above, Energy is where the reduction should take place... but anywhere is fine. -3 to Dexterity because the added mass slows you down. -3 to Wisdom because the adrenaline rush clouds one's mind.