Post by Count Kross on Jun 4, 2006 11:39:30 GMT -5
Name: Aramil Kross
Occupation: Count/Swordsman/Apprentice
Nationality: European / Vampiric
Height: 6'1
Weight: 141 lbs
Age: 349 (Vampire)
Hair Color: White
Eye Color: Red
Appearance: i9.photobucket.com/albums/a81/SymphonyX3609/Juzam_Vampire.jpg
Personality: Aramil is a coc.ky, evil creature. He thinks little of his foe's abilities, which can sometimes lead him into trouble. He is not friendly, and doesn't gather friends. In battles, he is aggressive, though he knows when he is beaten. He may be aggressive, but he is not stupid.
History: (A little time needed.)
Style: Anti-Spells
Strengths: Aramil is extremely quick, dextrous, and agile. He is a good stragetist, and able to think of good battle plans.
Weaknesses: Because Aramil is a melee warrior, he is usually subject to punishment by powerful spells. Also, because he underestimates his foes, he usually finds himself biting off more than he can chew.
Spell List:
Nullification: This spell releases a wide spreading nova of energy. All caught within it, lose all stat buffs. (This includes Aramil.)
Enfeeblement: This ray, which takes a lot of Aramil's magical energies, makes the foe physically weaker. (Opponent gets a -2 to strength and endurence for the remainder of the thread. This can basically only be used once per thread, unless his energy stat goes up significantly in the future.)
Blood Beam: This is Aramil's only true offensive spell. He charged red energy around his blade, and when he swings it, the energy is released, sending a beam of energy at the foe.
Weapons/Gear:
Long Sword- A long sword in the Kross family line. It measures almost 5'7 from top to bottom.
Items:
None
Note: A vampire.
STATS:
Str- 10
Dex- 18
Con- 10
Int- 8
Fore- 12
Eng- 7
Occupation: Count/Swordsman/Apprentice
Nationality: European / Vampiric
Height: 6'1
Weight: 141 lbs
Age: 349 (Vampire)
Hair Color: White
Eye Color: Red
Appearance: i9.photobucket.com/albums/a81/SymphonyX3609/Juzam_Vampire.jpg
Personality: Aramil is a coc.ky, evil creature. He thinks little of his foe's abilities, which can sometimes lead him into trouble. He is not friendly, and doesn't gather friends. In battles, he is aggressive, though he knows when he is beaten. He may be aggressive, but he is not stupid.
History: (A little time needed.)
Style: Anti-Spells
Strengths: Aramil is extremely quick, dextrous, and agile. He is a good stragetist, and able to think of good battle plans.
Weaknesses: Because Aramil is a melee warrior, he is usually subject to punishment by powerful spells. Also, because he underestimates his foes, he usually finds himself biting off more than he can chew.
Spell List:
Nullification: This spell releases a wide spreading nova of energy. All caught within it, lose all stat buffs. (This includes Aramil.)
Enfeeblement: This ray, which takes a lot of Aramil's magical energies, makes the foe physically weaker. (Opponent gets a -2 to strength and endurence for the remainder of the thread. This can basically only be used once per thread, unless his energy stat goes up significantly in the future.)
Blood Beam: This is Aramil's only true offensive spell. He charged red energy around his blade, and when he swings it, the energy is released, sending a beam of energy at the foe.
Weapons/Gear:
Long Sword- A long sword in the Kross family line. It measures almost 5'7 from top to bottom.
Items:
None
Note: A vampire.
STATS:
Str- 10
Dex- 18
Con- 10
Int- 8
Fore- 12
Eng- 7