Post by Mint on Jul 10, 2006 16:51:21 GMT -5
"Mint"
)Full Name: Mint Isel Adnande
)Occupation: Apprentice
)Orientation: Straight
)Nationality: American
)Age: 19
)Height: 5'5"
)Weight: 125
)Hair: Blonde
)Eye Color: Depends
)Appearance: Mint is is unconcerned with her appearance most'a'times, so her hair is almost always untidy. Mint's daily attire varies greatly: she might wear a dress or gown one day and jeans and a tee the next. Mint's eyes change color seemingly randomly; sometimes it follows mood and thought changes, but not always, so it's difficult to pinpoint the exact cause. The pic pretty much covers it.
)Personality: Mint is not a shy girl. No, she is outspoken and brash; she has been called a shrew by those who dislike her. She is also prone to being very blunt in speaking her mind and is subject to outward emotional openness pretty much all the time. Still, she is social and has no problem talking to people of all sorts. Once Mint forms a friendship or mutual trust develops, Mint is the most loyal of friends, but that doesn't mean she'll bow to their wishes or hold up on criticism, not by a long shot. She has energy to spare, and cheerfulness is her natural emotional state. Mint is a smart girl, but is very naive about a lot of things most girls her age (and appearance) know plenty about.
)History: At the time of he birth, agents from D-13 as well as from the Academy inquired about her; the amazing child passively generated enough magical energy at all times to show up on the organizations' equipment designed to monitor for large-scale magical activities. With some negotiation and concessions, the child was allowed t remain free with her father, but in return D-13 was allowed to plant a chip in Mint's brain that would supposedly aid in her control of her powers, while the Arcane Academy required that she would be attending their school once she came of age.
Mint was raised in a poor city neighborhood in South Carolina by her father, after her mother died giving birth. He was a drinking man, and had a gambling habit, but cared for his own. His tough-love guidance encouraged Mint to seek the path of self-reliance at an early age, and his frank nature manifests itself in Mint's own outspokenness. What money they had for Mint's extracurricular activities went toward martial arts training, weapons training, and acrobatics, all of which she excelled at and enjoyed immensely. The Academy provided her with basic information and material about the magical art of Auramancy, a field which Mint was apparently to be a great prodigy in, no pun intended.
)Style: Auramancer. Due to abnormalities in the development of the part of the mind that usually alows a magic user to conduct magical energy, Mint posesses the ability to project magical energy from herself in all directions rather than form it into a traditional spell. That process is in fact very difficut for her. By differences in process and composition, Mint has the capacity to generate auras of all sorts; she just has to practice them first.
)Strengths: Mint is extremely flexible and acrobatic, and also posesses surprising strength for her apparent build. When combined with her incredibly strong Aura magic, she has a lot of potential for success in battle.
)Weaknesses: Against targets outside the range of any auras she might have up, Mint can mostly only defend. Her weapon, a giant axe, is not ranged, and most auras require being within range of the enemy for them to have any effect. She is hopeless in stealth situations, and can be rash at inopportune times.
)Spells
NOTE: They move with her as she moves, and cost energy to maintain. There are Range-based auras, which affect things within a given radius, and Local Auras, which affect only Mint.
)Weapon: Giant, two-handed double axe. It's as tall as she is, and has runes and patterns carved into it. The predominant sigil is that of a lightning strike.
)Stat-Increasers/Staff-Granted Items: None yet!
)Full Name: Mint Isel Adnande
)Occupation: Apprentice
)Orientation: Straight
)Nationality: American
)Age: 19
)Height: 5'5"
)Weight: 125
)Hair: Blonde
)Eye Color: Depends
)Appearance: Mint is is unconcerned with her appearance most'a'times, so her hair is almost always untidy. Mint's daily attire varies greatly: she might wear a dress or gown one day and jeans and a tee the next. Mint's eyes change color seemingly randomly; sometimes it follows mood and thought changes, but not always, so it's difficult to pinpoint the exact cause. The pic pretty much covers it.
)Personality: Mint is not a shy girl. No, she is outspoken and brash; she has been called a shrew by those who dislike her. She is also prone to being very blunt in speaking her mind and is subject to outward emotional openness pretty much all the time. Still, she is social and has no problem talking to people of all sorts. Once Mint forms a friendship or mutual trust develops, Mint is the most loyal of friends, but that doesn't mean she'll bow to their wishes or hold up on criticism, not by a long shot. She has energy to spare, and cheerfulness is her natural emotional state. Mint is a smart girl, but is very naive about a lot of things most girls her age (and appearance) know plenty about.
)History: At the time of he birth, agents from D-13 as well as from the Academy inquired about her; the amazing child passively generated enough magical energy at all times to show up on the organizations' equipment designed to monitor for large-scale magical activities. With some negotiation and concessions, the child was allowed t remain free with her father, but in return D-13 was allowed to plant a chip in Mint's brain that would supposedly aid in her control of her powers, while the Arcane Academy required that she would be attending their school once she came of age.
Mint was raised in a poor city neighborhood in South Carolina by her father, after her mother died giving birth. He was a drinking man, and had a gambling habit, but cared for his own. His tough-love guidance encouraged Mint to seek the path of self-reliance at an early age, and his frank nature manifests itself in Mint's own outspokenness. What money they had for Mint's extracurricular activities went toward martial arts training, weapons training, and acrobatics, all of which she excelled at and enjoyed immensely. The Academy provided her with basic information and material about the magical art of Auramancy, a field which Mint was apparently to be a great prodigy in, no pun intended.
)Style: Auramancer. Due to abnormalities in the development of the part of the mind that usually alows a magic user to conduct magical energy, Mint posesses the ability to project magical energy from herself in all directions rather than form it into a traditional spell. That process is in fact very difficut for her. By differences in process and composition, Mint has the capacity to generate auras of all sorts; she just has to practice them first.
)Strengths: Mint is extremely flexible and acrobatic, and also posesses surprising strength for her apparent build. When combined with her incredibly strong Aura magic, she has a lot of potential for success in battle.
)Weaknesses: Against targets outside the range of any auras she might have up, Mint can mostly only defend. Her weapon, a giant axe, is not ranged, and most auras require being within range of the enemy for them to have any effect. She is hopeless in stealth situations, and can be rash at inopportune times.
)Spells
NOTE: They move with her as she moves, and cost energy to maintain. There are Range-based auras, which affect things within a given radius, and Local Auras, which affect only Mint.
- Rameesh: 20 foot radius. Massive static electicity is generated, causing electrocution to hostiles within the field.
- Raging Mist: 12 foot radius. Air within the radius heats to a flesh-burning temperature, damaging all within the field, aside from Mint.
- Force Bubble: 6 foot radius. Air solidifies to form an invisible, solid barrier against physical and magical attacks. Will not hold up to extra-strong or repeated attacks without extra effort and energy
- Team Spirit: 20 foot radius. Allies regenerate energy quickly and wounds heal extremely rapidly when within range of this aura. Does not affect Mint's energy regeneration or heal her.
- Gravity Well: 10 foot radius. Mint can alter gravity as she sees fit within this field. Has many uses, given enough creativity.
- Earthen Hydra: Ground rises up in snakelike projections to block projectiles and/or strike out at enemies by stabbing or slashing with bladelike tips or by wrapping around and ensnaring foe.
Local Auras: - Cure: Greatly speeds up cell-division and metabolism rates to heal wounds and restore energy. Extended use has some negative after-battle effects, including extreme fatigue.
- Unnatural Speed: Mint appears to glow blue. Speed of movement increases exponentially as energy expenditure on the spell increases linearly. Attacks gain icy effects, such as frostbite and flash-freezing.
- Otherworldly Rage: Mint appears to glow red. Strength and endurance increase exponentially as energy expenditure on the aura increases linearly. Attacks gain fire effects, such as cauterization and burning.
- Meditation: Mint enters astate of relaxed meditation. Auras can be maintained at the expense of very little energy. Mint must remain immobile.
- Singular Consciousness: Mint hardens her mind to enemy mind-affecting powers. Requires more energy to repel stronger mental attacks.
)Weapon: Giant, two-handed double axe. It's as tall as she is, and has runes and patterns carved into it. The predominant sigil is that of a lightning strike.
)Stat-Increasers/Staff-Granted Items: None yet!