Post by Lexandra on Sept 3, 2006 7:12:37 GMT -5
Name: Lexandra Giovanni
Occupation: Apprentice Archer Mage
Nationality: English
Height: 5'4
Weight: 115 lbs.
Age: 16
Hair Color: Short black hair with deep red almost maroon streaks.
Eye Color: Hazel. Dark brown around the very outside of the iris and faceted hazel and black to the pupil
Appearance:
Normally, her appearance gives people the wrong impression of Lex. Normall dressed in black and in clothes that accent her body just right yet she is always comfortable. She doesn't really go out of her way to look nice. Often seen in black and blue jeans. Rarely, is she ever seen in a color other than black. Her pale skin only makes her maroon and black hair seem darker yet she likes it that way. She is almost abnormally pale. Almost translucent in skin tone. On her wrist you would easily see the blue veins that supply her body with the life fluid. Normally she wears her hair in short pigtails her bangs over her face a bit moving from one side to the other. Rarely, will you see Lex with her hair down as she swears it just gets in the way.
She does not dress up when arching. She doesn't feel that she should have to nor that it is necessary. She is ready to go at a moments notice always keeping her arching gloves on her body at all times. Usually in a pocket or small pouch of some sort. Her gloves are made of black leather with breathable netting on the back. Her gloves are also fingerless to help her better grip her bow and the arrows.
Personality: Lex is mostly the cliche' type of personality. She is cold and sarcastic. She packs a bite and loves to make people raise their brows at the things she says. Yet, inside is a softer heart. One that does indeed year for acceptance and friendship. With her past as vague as it is; she yearns for answers and for friends. She wants more than anything to better her skills in arching and to be the best that she can be. When she has set her mind to something she is likely not to put it down unless it's absolutely necessary. She's often the girl you'll find that winks at a guy from across the room just to see if she can make him freeze. She loves playing with the shock factor but refuses to degrade herself. Yet, those that get close will find not only a loyal friend but a softer side to the girl. Inside are insecurities that are great and a past that is vague and causes the young girl a lot of worry and stress. In battle, it's best not to mess with her. For you will find that her immense love for archery also there is a battle hardened mind. Though, she cannot remember how she learned archery nor where her powers came from she is near single minded in battle. Using her magic infused arrows to help her friends and allies but devestating as a ranged attacker and she loves the feel of the bow in her hands. No time, is she happier than when the comforting wood or composit bow is in her hands. The strain of the string back on her fingers as she nocks back to let an arrow fly. Pure bliss.
History:
The small beeps of the machine to her right were the first sounds one small thin fifteen years old girl would hear as she regained consciousness. Her eyes refused to open but there was a reason for this. Bandages were wrapped around her head after her injuries and surgery. Kept comatose for some time. Six months to be exact to heal and recover from her ordeal.
"How is she?" a male voice asked as the door slid open with a pneumatic hiss. The stench in the room was of aniseptic and bleach. It turned the small girls stomach just the smell of it. As if a memory from her past coming to haunt her yet there were no pictures in her mind. No sounds to acquaint the smell with. Just disgust.
"She's awake." the woman's voice said from the girls right and the machine began to beep. Medicane being injected into her veins again. Pain killers. She could already feel it ebbing the pain away from her body. Before now she hadn't really felt the pain anyway yet she could still feel it ebbing.
"It's time." the male said his voice now closer. The girl turned her head towards the male voice and she heard a chuckle. Slowly. It seemed like eternity before the bandages were unwrapped and her hazel eyes fluttered open for the first time in six months. "It seems that we did it."
Did what?
She couldn't speak yet. Some how she couldn't remember how for a brief moment as if her body had to relearn everything. For the next six months the girl now sixteen so they told her learned how to live once again. To walk, talk, and to be normal. They found that she came with a bite. Her personality was harsh and she couldn't explain why. Yet, no one seemed to mind. It seemed that they were used to it which struck the girl as odd. She didn't remember any of these people she didn't even remember her name.
Lexandra Giovanni. That's what they told her anyway. And who was she to deny. Yet, she did make sure they called her Lex because she wasn't a noble and Lexandra, well it somehow seemed so formal. She didn't want to be formal hell the only thing she didn't have to relearn was her archery. Immediatly even sitting in her wheelchair before she learned to walk once more she could hit a target in the bullseye every time. She was good and she felt so natural with a bow in her hand. It was perfect and it was then she felt she belonged.
She was then taken under the tuteledge of Master Aramus. There she learned how to infuse her magic into her arrows by making them herself. He taught her the art of fletching them herself. She wanted to be the best archer she could be and she wanted to learn how she could be better. Magic was a thing of fantasies yet here they said she could use it. Use it with her arrows and become a better archer for it. It was months of hard and intensive labor many fights between her and her master to get her magic right before she was then considered ready.
Project 781229 was ready. That number would forever be in her mind, in her dreams, and mostly on her flesh. Just behind her right ear was a small tatoo that had the number. Just so she would and could never forget. Yet, forget what? She couldn't even remember a time before the beeping machines and the doctor taking off her bandages. Had there been a time before that? She was unaware. Yet, hopefully the Arcane Academy had answers.
Style
Archer Mage: Aside from being able to use normal arrows to defeat opponents or help in a battle she uses magically infused arrows. No, she does not cast a spell on the spot to infuse her arrow with powers. She can in an emergency but it takes time and usually in battle time is not a luxury she can afford. So instead she prepares ahead of time. And most of her arrows if retrieved can be reused. While fletching her own arrows she infuses the arrows, not the bow, with the magic she wants them to have. Casting her spell at the time of making instead of when she actually lets loose. Her spells again, some can be reused like her homing shots and so forth. Yet, spells that consume the arrow like a healing or exploding arrow of course remain gone forever. Her arrows have different color feathers made of only the finest feathers of many different species of birds allow her to deciefer what the arrow is and the spell that it contains. It takes a full ten minutes to try to infuse an arrow with a spell on the spot hence why she rarely does it and refrains from it if she can. She will use her healing arrows as a last resort chosing to save them as long as possible as her quiver only can hold so many arrows at once. Once her arrows are gone she cannot summon more. She does have a dagger she can fall back to but she isn't as proficient at that. Her arrows are her true talent and she uses them well.
Strengths: With ranged attacks she is strong. 20-20 vision allows her to see well and able to hit her targets nine times out of ten. If not the exact spot she is aiming for then very close by. She is very good and getting her arrows to hit their mark and is not phased by the things going on around her. She knows how to stay strong in a battle and knows when it's time to retreat and when it's time to make a stand. She doesn't cower in the face of fear. She doesn't run from an attack unless she is forced to. No, instead she faces her battle face forward and is prepared to fight. Her arms are very strong and her muscles are very visible when she pulls back her bow string. She works out and is in very good shape enabling her to work her bow better and run for long distances at a steady pace.
Weaknesses:
If she is concentrating very hard on a target she tends to leave herself open to other attacks. She doesn't wear armor of any kind and is vulnerable in that sense. If her bows are taken or broken she is worthless. She can use a dagger but only with street fighting tactics that tend to be rather ineffective. She cannot cast healing spells unless she has an arrow and those are limited because not only are the feathers extremely rare but she needs more arrows for attacking than she needs them for healing. Should something happen to either hand as in .. it becomes incapacitated she is again.. worthless because it is by her hands that she can use her bow. Throwing her arrows does not allow the magic to work. It is unsure if the tatoo on her hand or not that actually helps activate the magic when holding a bow but throwing her arrows is as good as throwing a stick.
Spell List:
Homing Shot: This as the name suggest allows the arrow to home in on the target selected. After letting loose the arrow will soar through the area with speed and precision hitting the mark every time. No matter if the person moves or not the Homing Arrow will hit it's mark. These arrows are marked with sheek and smooth tawny feathers. Only two per quiver.
Boom Shot: This arrow is a fire elemental arrow. After soaring into the sky the arrow ignites. The feathers and the special non flamable material of the arrow allow it to stay intact. However, once it impacts a target or the ground a large explosion takes place from gunpower boosted by her spell that was placed in the arrow head. The weakness of this particular arrow is that it is adversely weak to ice and water spells. Once in the air it is vulnerable. Only able to be used once. 6 arrows per quiver. Arrows marked by the highly expensive Pheonix feathers.
Smoking Shot: Marked by soft gray feathers of a bird unknown. This shot is a ranged attack that offers the allies time and gives the enemies confusion. This once impacting the ground or an enemy will smoke. Creating an almost smoke grenade effect. Currently she only has normal smoke that concentrates in an area about two hundred feet in diameter that is thick as fog and the senses are slightly befuddled because of the smell and lack of sight. Feather is indeed retrievable and reusable. 4 arrows per quiver. Weakness to this spell is the fact that rain will disipate the smoke.
Healing Shot: White swan feathers adorn the beautiful light wooded arrow that heals. It is a ranged heal that will heal an area of people and not just one. So this is not as powerful as some healing spells go but sometimes a little bit can indeed go a long way. When shot the arrow goes up into the air straight and once reaching it's pinacle it explodes in rain made of pure light. The light floats down in the shape of the goose feathers and is absorbed into the allies around her. Healing them. Only two per quiver and not reusable.
Shadow Shot: Pure obsidian feathers make the fletching on this arrow as the shaft also pure black and made of graphite allows the arrow to go along way. This is one of the few reusable arrows if they are retrieved. This arrow when cast creates a dark shadow over the area only fifty feet in diameter are effected yet it is a poisoned arrow only enemies are effected by. This if it strikes the heart of an individual causes death yet is a waste of the powers of the arrow. It is much more effective in poisoning the area and letting them weaken slowly and pick them off one by one. Four arrows per quiver.
Boost Shot: Blood red swan feathers died from their natural white color are bright against the other feathers in their vibrancy. Only one adorns her quiver as it is a spell that takes a very long time to prep working on it over several days. This arrow is only used once and then it is worthless. The shaft made of lightweight titanium it flies through the air with grace. Once at it's apex the arrow explodes and the light red feathers that fall from the arrow shaft on the other mages below grant a +2 to strength alone.
Range: This is a spell she can only cast on herself. By placing her hand over her heart she can increase her range by twenty feet for the duration of a battle. This however costs two mana.
Sharpen: Increasing her vision is the name of this game. From 20-20 to 20-15 this enables her to see just a bit better and sharper than before. Not any further just better. This is cast same as the one above and costs one mana.
Grappling Shot: A arrow that when landed metal hooks come out like a grappling hook. The arrow is thus destroyed except the part through the person or thing and the hooks. One in each quiver.
Snake Shot: A light element spell that snakes its way through a crowd piercing the enemies. The spell can go through up to ten enemies before fizzing out like a sparkler. Two in each quiver.
Purify Shot: A spell that is of light origins that is said to purify the undead or risin' dead. This spell casts a purple glow when shot an amythest stone as it's catilyst for the spell as it soars through the enemy.
Strength: This spell changes her stats taking five from intelligence and placing it in strength. This costs only one mana and can only be used once during the battle. However it does help her get just a bit more range out of her shots.
Weapons/Gear:
Daphne: A wooden bow made of the finest wood and sanded smoothe. The grip is made specifically to fit her hand.
Gabriel: A composite bow that is light and will shoot much farther than Daphne. Also it causes less fatigue over time as it has gears and build allow her to shoot more with less stress on her body.
Shadow: Her crossbow and constant companion. This bow allows her to get closer targets without having to use a full bow. She can use quick shots of non magical arrows to down some of her enemies.
A blade given to her by her mentor. Her trainer gave it to her when he sent her to the academy to learn her magic better. A sign of his approval of her skill. She is never without it. No matter if she's on a date, which has never happened, or if she's going to class her dagger is her constant friend.
Stats:
Strength: 20
Dexterity: 13
Endurance: 12
Intelligence: 10
Wisdom: 5
Engergy: 10
Occupation: Apprentice Archer Mage
Nationality: English
Height: 5'4
Weight: 115 lbs.
Age: 16
Hair Color: Short black hair with deep red almost maroon streaks.
Eye Color: Hazel. Dark brown around the very outside of the iris and faceted hazel and black to the pupil
Appearance:
Normally, her appearance gives people the wrong impression of Lex. Normall dressed in black and in clothes that accent her body just right yet she is always comfortable. She doesn't really go out of her way to look nice. Often seen in black and blue jeans. Rarely, is she ever seen in a color other than black. Her pale skin only makes her maroon and black hair seem darker yet she likes it that way. She is almost abnormally pale. Almost translucent in skin tone. On her wrist you would easily see the blue veins that supply her body with the life fluid. Normally she wears her hair in short pigtails her bangs over her face a bit moving from one side to the other. Rarely, will you see Lex with her hair down as she swears it just gets in the way.
She does not dress up when arching. She doesn't feel that she should have to nor that it is necessary. She is ready to go at a moments notice always keeping her arching gloves on her body at all times. Usually in a pocket or small pouch of some sort. Her gloves are made of black leather with breathable netting on the back. Her gloves are also fingerless to help her better grip her bow and the arrows.
Personality: Lex is mostly the cliche' type of personality. She is cold and sarcastic. She packs a bite and loves to make people raise their brows at the things she says. Yet, inside is a softer heart. One that does indeed year for acceptance and friendship. With her past as vague as it is; she yearns for answers and for friends. She wants more than anything to better her skills in arching and to be the best that she can be. When she has set her mind to something she is likely not to put it down unless it's absolutely necessary. She's often the girl you'll find that winks at a guy from across the room just to see if she can make him freeze. She loves playing with the shock factor but refuses to degrade herself. Yet, those that get close will find not only a loyal friend but a softer side to the girl. Inside are insecurities that are great and a past that is vague and causes the young girl a lot of worry and stress. In battle, it's best not to mess with her. For you will find that her immense love for archery also there is a battle hardened mind. Though, she cannot remember how she learned archery nor where her powers came from she is near single minded in battle. Using her magic infused arrows to help her friends and allies but devestating as a ranged attacker and she loves the feel of the bow in her hands. No time, is she happier than when the comforting wood or composit bow is in her hands. The strain of the string back on her fingers as she nocks back to let an arrow fly. Pure bliss.
History:
The small beeps of the machine to her right were the first sounds one small thin fifteen years old girl would hear as she regained consciousness. Her eyes refused to open but there was a reason for this. Bandages were wrapped around her head after her injuries and surgery. Kept comatose for some time. Six months to be exact to heal and recover from her ordeal.
"How is she?" a male voice asked as the door slid open with a pneumatic hiss. The stench in the room was of aniseptic and bleach. It turned the small girls stomach just the smell of it. As if a memory from her past coming to haunt her yet there were no pictures in her mind. No sounds to acquaint the smell with. Just disgust.
"She's awake." the woman's voice said from the girls right and the machine began to beep. Medicane being injected into her veins again. Pain killers. She could already feel it ebbing the pain away from her body. Before now she hadn't really felt the pain anyway yet she could still feel it ebbing.
"It's time." the male said his voice now closer. The girl turned her head towards the male voice and she heard a chuckle. Slowly. It seemed like eternity before the bandages were unwrapped and her hazel eyes fluttered open for the first time in six months. "It seems that we did it."
Did what?
She couldn't speak yet. Some how she couldn't remember how for a brief moment as if her body had to relearn everything. For the next six months the girl now sixteen so they told her learned how to live once again. To walk, talk, and to be normal. They found that she came with a bite. Her personality was harsh and she couldn't explain why. Yet, no one seemed to mind. It seemed that they were used to it which struck the girl as odd. She didn't remember any of these people she didn't even remember her name.
Lexandra Giovanni. That's what they told her anyway. And who was she to deny. Yet, she did make sure they called her Lex because she wasn't a noble and Lexandra, well it somehow seemed so formal. She didn't want to be formal hell the only thing she didn't have to relearn was her archery. Immediatly even sitting in her wheelchair before she learned to walk once more she could hit a target in the bullseye every time. She was good and she felt so natural with a bow in her hand. It was perfect and it was then she felt she belonged.
She was then taken under the tuteledge of Master Aramus. There she learned how to infuse her magic into her arrows by making them herself. He taught her the art of fletching them herself. She wanted to be the best archer she could be and she wanted to learn how she could be better. Magic was a thing of fantasies yet here they said she could use it. Use it with her arrows and become a better archer for it. It was months of hard and intensive labor many fights between her and her master to get her magic right before she was then considered ready.
Project 781229 was ready. That number would forever be in her mind, in her dreams, and mostly on her flesh. Just behind her right ear was a small tatoo that had the number. Just so she would and could never forget. Yet, forget what? She couldn't even remember a time before the beeping machines and the doctor taking off her bandages. Had there been a time before that? She was unaware. Yet, hopefully the Arcane Academy had answers.
Style
Archer Mage: Aside from being able to use normal arrows to defeat opponents or help in a battle she uses magically infused arrows. No, she does not cast a spell on the spot to infuse her arrow with powers. She can in an emergency but it takes time and usually in battle time is not a luxury she can afford. So instead she prepares ahead of time. And most of her arrows if retrieved can be reused. While fletching her own arrows she infuses the arrows, not the bow, with the magic she wants them to have. Casting her spell at the time of making instead of when she actually lets loose. Her spells again, some can be reused like her homing shots and so forth. Yet, spells that consume the arrow like a healing or exploding arrow of course remain gone forever. Her arrows have different color feathers made of only the finest feathers of many different species of birds allow her to deciefer what the arrow is and the spell that it contains. It takes a full ten minutes to try to infuse an arrow with a spell on the spot hence why she rarely does it and refrains from it if she can. She will use her healing arrows as a last resort chosing to save them as long as possible as her quiver only can hold so many arrows at once. Once her arrows are gone she cannot summon more. She does have a dagger she can fall back to but she isn't as proficient at that. Her arrows are her true talent and she uses them well.
Strengths: With ranged attacks she is strong. 20-20 vision allows her to see well and able to hit her targets nine times out of ten. If not the exact spot she is aiming for then very close by. She is very good and getting her arrows to hit their mark and is not phased by the things going on around her. She knows how to stay strong in a battle and knows when it's time to retreat and when it's time to make a stand. She doesn't cower in the face of fear. She doesn't run from an attack unless she is forced to. No, instead she faces her battle face forward and is prepared to fight. Her arms are very strong and her muscles are very visible when she pulls back her bow string. She works out and is in very good shape enabling her to work her bow better and run for long distances at a steady pace.
Weaknesses:
If she is concentrating very hard on a target she tends to leave herself open to other attacks. She doesn't wear armor of any kind and is vulnerable in that sense. If her bows are taken or broken she is worthless. She can use a dagger but only with street fighting tactics that tend to be rather ineffective. She cannot cast healing spells unless she has an arrow and those are limited because not only are the feathers extremely rare but she needs more arrows for attacking than she needs them for healing. Should something happen to either hand as in .. it becomes incapacitated she is again.. worthless because it is by her hands that she can use her bow. Throwing her arrows does not allow the magic to work. It is unsure if the tatoo on her hand or not that actually helps activate the magic when holding a bow but throwing her arrows is as good as throwing a stick.
Spell List:
Homing Shot: This as the name suggest allows the arrow to home in on the target selected. After letting loose the arrow will soar through the area with speed and precision hitting the mark every time. No matter if the person moves or not the Homing Arrow will hit it's mark. These arrows are marked with sheek and smooth tawny feathers. Only two per quiver.
Boom Shot: This arrow is a fire elemental arrow. After soaring into the sky the arrow ignites. The feathers and the special non flamable material of the arrow allow it to stay intact. However, once it impacts a target or the ground a large explosion takes place from gunpower boosted by her spell that was placed in the arrow head. The weakness of this particular arrow is that it is adversely weak to ice and water spells. Once in the air it is vulnerable. Only able to be used once. 6 arrows per quiver. Arrows marked by the highly expensive Pheonix feathers.
Smoking Shot: Marked by soft gray feathers of a bird unknown. This shot is a ranged attack that offers the allies time and gives the enemies confusion. This once impacting the ground or an enemy will smoke. Creating an almost smoke grenade effect. Currently she only has normal smoke that concentrates in an area about two hundred feet in diameter that is thick as fog and the senses are slightly befuddled because of the smell and lack of sight. Feather is indeed retrievable and reusable. 4 arrows per quiver. Weakness to this spell is the fact that rain will disipate the smoke.
Healing Shot: White swan feathers adorn the beautiful light wooded arrow that heals. It is a ranged heal that will heal an area of people and not just one. So this is not as powerful as some healing spells go but sometimes a little bit can indeed go a long way. When shot the arrow goes up into the air straight and once reaching it's pinacle it explodes in rain made of pure light. The light floats down in the shape of the goose feathers and is absorbed into the allies around her. Healing them. Only two per quiver and not reusable.
Shadow Shot: Pure obsidian feathers make the fletching on this arrow as the shaft also pure black and made of graphite allows the arrow to go along way. This is one of the few reusable arrows if they are retrieved. This arrow when cast creates a dark shadow over the area only fifty feet in diameter are effected yet it is a poisoned arrow only enemies are effected by. This if it strikes the heart of an individual causes death yet is a waste of the powers of the arrow. It is much more effective in poisoning the area and letting them weaken slowly and pick them off one by one. Four arrows per quiver.
Boost Shot: Blood red swan feathers died from their natural white color are bright against the other feathers in their vibrancy. Only one adorns her quiver as it is a spell that takes a very long time to prep working on it over several days. This arrow is only used once and then it is worthless. The shaft made of lightweight titanium it flies through the air with grace. Once at it's apex the arrow explodes and the light red feathers that fall from the arrow shaft on the other mages below grant a +2 to strength alone.
Range: This is a spell she can only cast on herself. By placing her hand over her heart she can increase her range by twenty feet for the duration of a battle. This however costs two mana.
Sharpen: Increasing her vision is the name of this game. From 20-20 to 20-15 this enables her to see just a bit better and sharper than before. Not any further just better. This is cast same as the one above and costs one mana.
Grappling Shot: A arrow that when landed metal hooks come out like a grappling hook. The arrow is thus destroyed except the part through the person or thing and the hooks. One in each quiver.
Snake Shot: A light element spell that snakes its way through a crowd piercing the enemies. The spell can go through up to ten enemies before fizzing out like a sparkler. Two in each quiver.
Purify Shot: A spell that is of light origins that is said to purify the undead or risin' dead. This spell casts a purple glow when shot an amythest stone as it's catilyst for the spell as it soars through the enemy.
Strength: This spell changes her stats taking five from intelligence and placing it in strength. This costs only one mana and can only be used once during the battle. However it does help her get just a bit more range out of her shots.
Weapons/Gear:
Daphne: A wooden bow made of the finest wood and sanded smoothe. The grip is made specifically to fit her hand.
Gabriel: A composite bow that is light and will shoot much farther than Daphne. Also it causes less fatigue over time as it has gears and build allow her to shoot more with less stress on her body.
Shadow: Her crossbow and constant companion. This bow allows her to get closer targets without having to use a full bow. She can use quick shots of non magical arrows to down some of her enemies.
A blade given to her by her mentor. Her trainer gave it to her when he sent her to the academy to learn her magic better. A sign of his approval of her skill. She is never without it. No matter if she's on a date, which has never happened, or if she's going to class her dagger is her constant friend.
Stats:
Strength: 20
Dexterity: 13
Endurance: 12
Intelligence: 10
Wisdom: 5
Engergy: 10