Post by Karisni Xaoc-Gan on Sept 12, 2006 1:41:34 GMT -5
Human Name: Karisni Falken
Real Name: Karisni Xaoc-Gan
Rank: Disorder Beast
Apprentice --- Disorder Beast
Spell Caster --- Chaos Beast
Mage --- Hellraiser
Wizard --- Mind Reaver
Sorcerer --- Reality Breaker
Arch Mage --- World-Twister
Master --- Ragnarok
Race: Ziegranz, more commonly called "Imps"
Base Height: 6'-1"
Base Weight: 162 lbs.
Age: Appears between 15 and 25. It's hard to tell. Ziegranz have no sense of time.
Hair Color: Platinum White
Eye Color: Pure white. The pupil and the outline of the iris are black.
Appearance: img.photobucket.com/albums/v402/Azuresky_Art/bnc-mugetsu2.jpg
((Big piccy, so I'll leave it in link form.))
Karisni took a more human form for his time in the human world, so as not to draw too much attention. Even with a human form, he is still very easy to pick out of a crowd. With platinum hair that naturally spikes backwards an entire foot from the back of his head, he's bound to get some comment. His skin is extremely pale, almost stark white like his eyes. Most could assume he was albino, but that isn't the case with Karisni. It is only a disguise anyway. He'll wear a dark blue and black getup that would remind most people of a military sneaking suit, or even a wetsuit. And the mask worn over his face is especially memorable, thanks to the weird design and the reflective red goggles.
Personality:
Karisni was born with a free will, and therefore the ability to have his own personality. But for all that free will, the Ziegranz have an unnatural knack for raising every single fledgling with the same basic personality, one that absolutely adores chaos in all it's forms. Each "Imp" has a different way of expressing themselves though, which is how Karisni sets himself apart from the rest of his kind. Karisni will cause some sort of mass calamity, but usually only in the form of the pranks most would see coming from an eighth grader (though there have been exceptions). And unlike his brethren, he likes to keep the chaos he causes to a moderate amount, where his kind would normally be insatiable in their mischief. Sometimes he'll just watch people, knowing that the human world is chaotic enough that something will happen without his intervention. But the one thing that sets Karisni apart from his kind, is an insatiable curiosity. It's what led him to stay in the human world, seeing as how there were so many more odd things in the earth realm.
History:
Karisni has no human history to speak of, no birth records, no school transcripts, nothing. That's because he hasn't existed in the human realm for too long. His choice of Arcane Academy as his haunt was an unusual one, seeing as there was the most danger there for any outsider. But Karisni figured the added danger was worth being in a nexus of the world's people. To even be accepted into the academy, he had to take the form of an admissions officer and enter in the data himself. It wasn't an easy task, but he eventually got through thanks to an uncharacteristic determination.
Before this, Karisni was just another Ziegranz, taking life without a hit of seriousness. As often as possible, he'd gain access to the human world through his superiors, who were incidentally pit demons. While there, he'd prank and cackle, doing everything in his power to spread chaos. It was a simple, normal life, as far as the lives of the Ziegranz were concerned. He was particularly proud of a moment where he caused the wall between a boy's and girl's locker room to fall at a random school in North Dakota.
One day, after coming back from another earth raid, things had gotten boring for Karisni. He still loved all the chaos he had caused, but his home had grown dull compared to the earth realm. There, he couldn't use his abilities under orders of the pit demons, nor could he pull pranks. Instead, he was stuck as a mere servant around the so called "superior" demons. And unlike the others, he had become dissatisfied with the way things were going. That day, he began plotting to get out into the world that offered him so much more.
There was no way that Karisni would be getting out of his realm and status with the consent of the pit demons. All of them were controlling assholes, the kind of demon that gave demons their evil reputation. He would have to either obtain enough skill to sneak through the pit demon's watchful eye, or find a way to permanently manifest in the earth realm. Trying to use his sneaky tricks to get away from his superiors failed horribly. The blind guardians that protected the gates between the human realm and the realm of demons were all too good at their jobs.
However, Karisni got lucky one day. A mana distortion opened up right in front of him while he was supposed to be taking care of his duties. Looking at it with eyes full of curiosity, he reached out and tried to grasp the swirling mass of chaos. Instead, it pulled him in. When he came out, he was in middle of a German village. Hearing that some other people were coming, he disguised himself as one of the fallen bodies around the distortion and waited. The group of mages that came by not only sealed the mana distortion, but took Karisni's body as well, thinking it was still alive. that was how he discovered the academy, the place he decided to call his new haunt.
Style:
Ziegranz Xaoc-Ka
"Chaos Effect"
The Ziegranz have a very limited ability to learn spells, because they are already so infused with magical capability that they simply don't need to learn any spells. Their libraries are empty of books that describe magic. But for the most part, the Ziegranz learn spells and abilities that give them reign over perception and the natural laws of the world. They use it to execute their mischief, and can actually be formidable foes, if they ever really set their mind to fighting. Most however, are too focused of lighting shoes on fire, or tripping people to care about combat. In fact, the most common abilities a Ziegranz will use are ones that allow them to escape from their latest prank.
Strengths:
Actually fighting a determined Ziegranz is a dangerous proposition, because of all the illusions and seemingly random happenings that occur in their vicinity. By warping the world round them, Ziegranz can completely confuse and disorient a target with little effort and a sadistic cackle. Also, the rate of movement that a Ziegranz has is mindblowing, even if they aren't using their supernatural abilities. even in a human form, they carry on their traits of downright excessive mobility and natural talent for causing confusion.
Weaknesses:
There is a reason most Ziegranz will head to the human world for short busrts of time rather than stay. Any Ziegranz will fall apart easily from physical force, and take years to build up any real tolerance for damage. Even then, the creature is still very weak in the face of a weapon of attack spell. They're also not the strongest abnormal creatures either. Being so flexible and mobile wears down their muscles so then never really gain strength, just speed. But the biggest weakness of any Ziegranz is the fact they are similar to a mana distortion in the fact that they are chaotic bursts of mana, but left with no body to inhabit. A Ziegranz can be "sealed" by a particular spell, though not the same one that seals mana distortions. When that happens, the Ziegranz ceases to exist.
Spell List:
Natural Abilities:
Generate Claws -- Merely an inch long, the claws sprout from the fingers and are used as a primary up-close weapon. They're not particularly strong, about as strong as a normal animals claws are. Their sharpness is comparable to an obsidian shard though, easily sharper than a surgeon's tools.
Shift -- An instant teleport that only transports the user up to 25 feet. The target must be in line of sight, or the teleport cannot go through. Also, if the space that the body would occupy is occupied by another object, the Ziegranz is instead teleported to the nearest empty spot.
Meld -- Becoming one with the world, a Ziegranz melds into a surface, obscuring it from detection. Shattering the surface will cause the melded creature to be ejected, but unharmed. Movement is impossible, unless the surface itself moves. So until the user ejects themselves, they remain in that very surface. Also, the object melded into must be at least five cubic inches, or one cannot meld with it. ((Cannot Meld into an unwilling target.))
Warped Mind -- The Ziegranz have such warped minds that they cannot be effected by spells that effect the mind, like illusions and control magic. Illusions that bend light around to make an object appear where there isn't still has an effect, but illusions that trick the mind fail. This is also why Ziegranz can't learn more than five minor spells, their minds warp spells too much for it them to be easily useable. ((Per rank up, a Ziegranz can learn 1 spell, and one spell only. It cannot be something complex like a summon. Most spells are things like ventriloquism, light shows, and minor attack spells.))
Hallucinogen -- By meeting the gaze of another, a Ziegranz can hypnotize and cause people to hallucinate. This is similar to an illusion spell, but it only works on one person. As is, the image is just that, but can change dynamically as long as the user can keep the target hypnotized. After making lengthy eye contact ((over 2 seconds)), the user can take hold of the targets vision for ((the user's energy minus the target's wisdom)) turns. If the subtraction results in zero or lower, there is only a brief flash of what the user wanted to make the target see.
Shape Shift -- In an instant, the user can become any human-sized or smaller object or creature. They don't gain that form's special abilities though. It is merely "skin deep". Stats stay the same, and so do internal structures, organs, and such. But to all outward appearances and senses, the user has turned into whatever shape.
Telekinetics -- With hand motions, Karisni moves an object of his choosing. With his ability, he can't move anything for long, but can effect a lot of matter at a time. If he so chooses, he can forsake mass for time, instead moving a smaller object for long periods of time. And by dividing his focus, he can effect many objects at once, but takes a severe loss of duration. Unwilling objects are harder to move, so he can only effect them with one motion, such as a rotation or a push. The strength of this action is usually pretty strong, but nothing deadly. ((15 Str))
Scry -- By focusing, a Ziegranz can extend their sight to see a small field around them, but they generally don't have the attention span to get more than a glimpse of a situation. Any eye-like organs with lids close, as the user begins to move their point of view to any point in a 25 foot radius of their eyes. Mostly, the movement of sight is slow, so the user isn't disoriented from the sudden change of sight, but the sight can move to any point instantaneously.
Actual Spells:
None yet.
Weapons/Gear:
Items:
Note:
Real Name: Karisni Xaoc-Gan
Rank: Disorder Beast
Apprentice --- Disorder Beast
Spell Caster --- Chaos Beast
Mage --- Hellraiser
Wizard --- Mind Reaver
Sorcerer --- Reality Breaker
Arch Mage --- World-Twister
Master --- Ragnarok
Race: Ziegranz, more commonly called "Imps"
Base Height: 6'-1"
Base Weight: 162 lbs.
Age: Appears between 15 and 25. It's hard to tell. Ziegranz have no sense of time.
Hair Color: Platinum White
Eye Color: Pure white. The pupil and the outline of the iris are black.
Appearance: img.photobucket.com/albums/v402/Azuresky_Art/bnc-mugetsu2.jpg
((Big piccy, so I'll leave it in link form.))
Karisni took a more human form for his time in the human world, so as not to draw too much attention. Even with a human form, he is still very easy to pick out of a crowd. With platinum hair that naturally spikes backwards an entire foot from the back of his head, he's bound to get some comment. His skin is extremely pale, almost stark white like his eyes. Most could assume he was albino, but that isn't the case with Karisni. It is only a disguise anyway. He'll wear a dark blue and black getup that would remind most people of a military sneaking suit, or even a wetsuit. And the mask worn over his face is especially memorable, thanks to the weird design and the reflective red goggles.
Personality:
Karisni was born with a free will, and therefore the ability to have his own personality. But for all that free will, the Ziegranz have an unnatural knack for raising every single fledgling with the same basic personality, one that absolutely adores chaos in all it's forms. Each "Imp" has a different way of expressing themselves though, which is how Karisni sets himself apart from the rest of his kind. Karisni will cause some sort of mass calamity, but usually only in the form of the pranks most would see coming from an eighth grader (though there have been exceptions). And unlike his brethren, he likes to keep the chaos he causes to a moderate amount, where his kind would normally be insatiable in their mischief. Sometimes he'll just watch people, knowing that the human world is chaotic enough that something will happen without his intervention. But the one thing that sets Karisni apart from his kind, is an insatiable curiosity. It's what led him to stay in the human world, seeing as how there were so many more odd things in the earth realm.
History:
Karisni has no human history to speak of, no birth records, no school transcripts, nothing. That's because he hasn't existed in the human realm for too long. His choice of Arcane Academy as his haunt was an unusual one, seeing as there was the most danger there for any outsider. But Karisni figured the added danger was worth being in a nexus of the world's people. To even be accepted into the academy, he had to take the form of an admissions officer and enter in the data himself. It wasn't an easy task, but he eventually got through thanks to an uncharacteristic determination.
Before this, Karisni was just another Ziegranz, taking life without a hit of seriousness. As often as possible, he'd gain access to the human world through his superiors, who were incidentally pit demons. While there, he'd prank and cackle, doing everything in his power to spread chaos. It was a simple, normal life, as far as the lives of the Ziegranz were concerned. He was particularly proud of a moment where he caused the wall between a boy's and girl's locker room to fall at a random school in North Dakota.
One day, after coming back from another earth raid, things had gotten boring for Karisni. He still loved all the chaos he had caused, but his home had grown dull compared to the earth realm. There, he couldn't use his abilities under orders of the pit demons, nor could he pull pranks. Instead, he was stuck as a mere servant around the so called "superior" demons. And unlike the others, he had become dissatisfied with the way things were going. That day, he began plotting to get out into the world that offered him so much more.
There was no way that Karisni would be getting out of his realm and status with the consent of the pit demons. All of them were controlling assholes, the kind of demon that gave demons their evil reputation. He would have to either obtain enough skill to sneak through the pit demon's watchful eye, or find a way to permanently manifest in the earth realm. Trying to use his sneaky tricks to get away from his superiors failed horribly. The blind guardians that protected the gates between the human realm and the realm of demons were all too good at their jobs.
However, Karisni got lucky one day. A mana distortion opened up right in front of him while he was supposed to be taking care of his duties. Looking at it with eyes full of curiosity, he reached out and tried to grasp the swirling mass of chaos. Instead, it pulled him in. When he came out, he was in middle of a German village. Hearing that some other people were coming, he disguised himself as one of the fallen bodies around the distortion and waited. The group of mages that came by not only sealed the mana distortion, but took Karisni's body as well, thinking it was still alive. that was how he discovered the academy, the place he decided to call his new haunt.
Style:
Ziegranz Xaoc-Ka
"Chaos Effect"
The Ziegranz have a very limited ability to learn spells, because they are already so infused with magical capability that they simply don't need to learn any spells. Their libraries are empty of books that describe magic. But for the most part, the Ziegranz learn spells and abilities that give them reign over perception and the natural laws of the world. They use it to execute their mischief, and can actually be formidable foes, if they ever really set their mind to fighting. Most however, are too focused of lighting shoes on fire, or tripping people to care about combat. In fact, the most common abilities a Ziegranz will use are ones that allow them to escape from their latest prank.
Strengths:
Actually fighting a determined Ziegranz is a dangerous proposition, because of all the illusions and seemingly random happenings that occur in their vicinity. By warping the world round them, Ziegranz can completely confuse and disorient a target with little effort and a sadistic cackle. Also, the rate of movement that a Ziegranz has is mindblowing, even if they aren't using their supernatural abilities. even in a human form, they carry on their traits of downright excessive mobility and natural talent for causing confusion.
Weaknesses:
There is a reason most Ziegranz will head to the human world for short busrts of time rather than stay. Any Ziegranz will fall apart easily from physical force, and take years to build up any real tolerance for damage. Even then, the creature is still very weak in the face of a weapon of attack spell. They're also not the strongest abnormal creatures either. Being so flexible and mobile wears down their muscles so then never really gain strength, just speed. But the biggest weakness of any Ziegranz is the fact they are similar to a mana distortion in the fact that they are chaotic bursts of mana, but left with no body to inhabit. A Ziegranz can be "sealed" by a particular spell, though not the same one that seals mana distortions. When that happens, the Ziegranz ceases to exist.
Spell List:
Natural Abilities:
Generate Claws -- Merely an inch long, the claws sprout from the fingers and are used as a primary up-close weapon. They're not particularly strong, about as strong as a normal animals claws are. Their sharpness is comparable to an obsidian shard though, easily sharper than a surgeon's tools.
Shift -- An instant teleport that only transports the user up to 25 feet. The target must be in line of sight, or the teleport cannot go through. Also, if the space that the body would occupy is occupied by another object, the Ziegranz is instead teleported to the nearest empty spot.
Meld -- Becoming one with the world, a Ziegranz melds into a surface, obscuring it from detection. Shattering the surface will cause the melded creature to be ejected, but unharmed. Movement is impossible, unless the surface itself moves. So until the user ejects themselves, they remain in that very surface. Also, the object melded into must be at least five cubic inches, or one cannot meld with it. ((Cannot Meld into an unwilling target.))
Warped Mind -- The Ziegranz have such warped minds that they cannot be effected by spells that effect the mind, like illusions and control magic. Illusions that bend light around to make an object appear where there isn't still has an effect, but illusions that trick the mind fail. This is also why Ziegranz can't learn more than five minor spells, their minds warp spells too much for it them to be easily useable. ((Per rank up, a Ziegranz can learn 1 spell, and one spell only. It cannot be something complex like a summon. Most spells are things like ventriloquism, light shows, and minor attack spells.))
Hallucinogen -- By meeting the gaze of another, a Ziegranz can hypnotize and cause people to hallucinate. This is similar to an illusion spell, but it only works on one person. As is, the image is just that, but can change dynamically as long as the user can keep the target hypnotized. After making lengthy eye contact ((over 2 seconds)), the user can take hold of the targets vision for ((the user's energy minus the target's wisdom)) turns. If the subtraction results in zero or lower, there is only a brief flash of what the user wanted to make the target see.
Shape Shift -- In an instant, the user can become any human-sized or smaller object or creature. They don't gain that form's special abilities though. It is merely "skin deep". Stats stay the same, and so do internal structures, organs, and such. But to all outward appearances and senses, the user has turned into whatever shape.
Telekinetics -- With hand motions, Karisni moves an object of his choosing. With his ability, he can't move anything for long, but can effect a lot of matter at a time. If he so chooses, he can forsake mass for time, instead moving a smaller object for long periods of time. And by dividing his focus, he can effect many objects at once, but takes a severe loss of duration. Unwilling objects are harder to move, so he can only effect them with one motion, such as a rotation or a push. The strength of this action is usually pretty strong, but nothing deadly. ((15 Str))
Scry -- By focusing, a Ziegranz can extend their sight to see a small field around them, but they generally don't have the attention span to get more than a glimpse of a situation. Any eye-like organs with lids close, as the user begins to move their point of view to any point in a 25 foot radius of their eyes. Mostly, the movement of sight is slow, so the user isn't disoriented from the sudden change of sight, but the sight can move to any point instantaneously.
Actual Spells:
None yet.
Weapons/Gear:
Items:
Note: