Post by Sho on Oct 17, 2006 0:18:03 GMT -5
Theme Songs: Come - Namie Amuro
Name: Sho Tetsuo
Occupation: Apprentice
Nationality: Japanese
Height: 5'9"
Weight: 130 lbs
Age: 17
Hair Color: Red
Eye Color: Blue
Appearance: Slightly short, yet well toned for a high school student, Sho was kinda a dork back in his school, he didn't do much activities, so he wasn't all buff nor got really tall. He usually wears a traditional black Japanese Uniform, but he can also be seen wearing a white tank top with blue jeans and black school shoes.
Guyver Appearance:
Personality: Sho is easy going, he gets friendly easily and is shy, which stopps him from using his magic easilly. He likes to make friends and hang out wiht people, but once he combines with his suit he becomes what he really is, but hightened to a point of being brave, hard, and cold.
History: Sho Tetsuo grew up like anyone else in Japan. He went through school with the same people, the same enviornemnt for up to 17 years. His best friends where always there since the literal sand box. They always helped him with bullies and he did the same for them. One was named Ichigo. The other Mayith, or May for short. Ichigo was alittle bigger than sho since they where little, he was always careing for his sister Mayith. who was always pretty small. She had brown short hair and dark brown eyes, along wiht her brother, except Ichigo had short crew cut hair. They where best friends till highschool, even though Sho still considers them his best friends.
Durring his first few years he grew up normal, his dad and mom, Kuroku Tetsuo, and Mika Tetsuo, had raised him to be polite, and helpful, just like any0one else. Until he was 6. At 6 years old his mom fell ill, and just a few months later she had died fromt hat illness. this affected the dad the most,b ut he had promised to raise Sho the best he could through out his life, he was the best dad anyone could hope for. He cooked and went to work as long as Sho was at school until he was old enough to help wiht the house, at 14. they would eat breakfest together and share stories as much as possible before they had to leave the house, they always locked the door and the gate. they went seperate ways every morning.
Tetsuo would always come home first and clean up from breakfest, once his dad got back they would make dinner. He had a normal life, the same thing over and over again, he joined the Student Couincel, and kept hanging out with Ishigo and May.
One day after school he was confronted by a mysteriouse dream, well he thought it was a dream. He was in this forest next to a pond. This wierd creature confronted him from out of the lake. It needed help, help to escape. Sho asked to escape what, but all it would do was plee for his help, he offered it and it opened up, in his state of shock he couldn't resist what happened next. It latched to his body, all he remembers was the burning pain in his head and waking up on the flouting island. Was it a dream? What exactly happened?
Style:
Fusion - Sho fuses with the magical being that asked for his help to become another person all together, but he is really just wearing a suit of armor, that is made out of the being. The being has come to be called Guyver, and the onyl way to summon it is to either call it by name, or will it to come on. Or say Bio-Boost.
Strengths: The Guyver feeds off of the hosts normal energies and increases them 100 fold. Though the more energy he exerts the weaker he becomes and if he uses up all his energy he will turn back to just Sho.
Weaknesses:
Sho is unable to control the Guyver Completely and is workign off of instinct. He has no idea how to use all of its abilities. He is rather weak, and relies on the suit for everything. He has no actual magical abilities, but a being inhabiting his body does.
Spell List:
Fusion - Sho fuses with the Guyver.
Weapons/Gear:
Guyver - It is a weapon, the actual Guyver being is a small metalic object displayed on the forehead of the Guyver suit. this being is the key to the Guyver. It regulates the suit and is feeding off the hosts energy. it will protect itself out of instinct if it feels threatened. Its power is limited to the power of the host, so if the host is weak, the Guyver is weak as well. If the Metalic being is taken out of the suit the suit will start eating the host alive. Without the control metal there to regulate the power, the organism will start to eat the host alive. However, the control metal, if not damaged, will generate another Guyver! The new Guyver will be controled by the organism, which can not tell friend from foe. The host will be completely restored, but will be in a coma type state for 24 to 48 hours or until someone that knows the host can wake the host up.
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Calling The Guyver When not fighting, the Guyver retracks back into the host's body or as it's been said, "goes back to the demension it came from until needed." When the Guyver is needed, one needs to call for it either by calling it by name, saying bio-boost, or willing to bio-boost without saying a word.
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The Guyver's Weapons The Guyver's Weapons are as follows:
Hi Freq. Swords - These swords which extend from the elbows and in Guyver 3's case the upper knee, match the freq. of the object it about to cut and makes a perfect slice.
45 degree Hi Freq. Attack - This weapon comes from the Guyver's "mouth". It emits a hi freq. which can cause things to shatter. An example would be that of an opera sing that breaks glasses. In this case the Guyver's freqs. are so high they can shatter a mans skull.
The Pressure Cannon - This weapon generates energy and compresses energy into a small masive ball( almost like a sun have having gone nova)
The Guyver's Strengh - As stated before, the Guyver's strengh is a weapon on it's own. There is one catch to this, the more action the Guyver is envoled in, the more worn out is the host. The Guyver uses the host's energy, so thus, when the host is tired, so is the Guyver.
Control Metal Laser - This weapon is located near the control metal. It is a small ball that projects this weapon. It sits over top of the control metal.
The Mega-Smasher - This is the Guyver's last means of finishing the fight. This energy weapon is so powerful and intense that the weapon when fired can dry a river bed for a short time, that is until the water flowing down a hill catches up to the dried area. The weapon itself is located under the chest plates of the Guyver. The Guyver has to pull the plates open or will it to happen. There are two ways to fire the weapon, one is with one side of the chest plate open. This is a more controlable way to fire this weapon. The other is the over kill method, both chest plates open .
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Guyver Extras They are as follows:
Anti-Gravity Orb - This allows the Guyver to fly at high speeds. The speeds a Guyver can reach have never been tested.
Extra Sensory Orbs - This little freature lets the Guyver know what's going on around him at all times. It helps him in fighting off back attacks and side attacks.
Items:
None
Note: Sho doesn't understand what has happened, there fore can not use any of the Guyvers weapons yet, as his rank in magic increases he will learn how to use each one, but right now he doesn't even know how to use it, he doesn't even think it really happened.
Name: Sho Tetsuo
Occupation: Apprentice
Nationality: Japanese
Height: 5'9"
Weight: 130 lbs
Age: 17
Hair Color: Red
Eye Color: Blue
Appearance: Slightly short, yet well toned for a high school student, Sho was kinda a dork back in his school, he didn't do much activities, so he wasn't all buff nor got really tall. He usually wears a traditional black Japanese Uniform, but he can also be seen wearing a white tank top with blue jeans and black school shoes.
Guyver Appearance:
Personality: Sho is easy going, he gets friendly easily and is shy, which stopps him from using his magic easilly. He likes to make friends and hang out wiht people, but once he combines with his suit he becomes what he really is, but hightened to a point of being brave, hard, and cold.
History: Sho Tetsuo grew up like anyone else in Japan. He went through school with the same people, the same enviornemnt for up to 17 years. His best friends where always there since the literal sand box. They always helped him with bullies and he did the same for them. One was named Ichigo. The other Mayith, or May for short. Ichigo was alittle bigger than sho since they where little, he was always careing for his sister Mayith. who was always pretty small. She had brown short hair and dark brown eyes, along wiht her brother, except Ichigo had short crew cut hair. They where best friends till highschool, even though Sho still considers them his best friends.
Durring his first few years he grew up normal, his dad and mom, Kuroku Tetsuo, and Mika Tetsuo, had raised him to be polite, and helpful, just like any0one else. Until he was 6. At 6 years old his mom fell ill, and just a few months later she had died fromt hat illness. this affected the dad the most,b ut he had promised to raise Sho the best he could through out his life, he was the best dad anyone could hope for. He cooked and went to work as long as Sho was at school until he was old enough to help wiht the house, at 14. they would eat breakfest together and share stories as much as possible before they had to leave the house, they always locked the door and the gate. they went seperate ways every morning.
Tetsuo would always come home first and clean up from breakfest, once his dad got back they would make dinner. He had a normal life, the same thing over and over again, he joined the Student Couincel, and kept hanging out with Ishigo and May.
One day after school he was confronted by a mysteriouse dream, well he thought it was a dream. He was in this forest next to a pond. This wierd creature confronted him from out of the lake. It needed help, help to escape. Sho asked to escape what, but all it would do was plee for his help, he offered it and it opened up, in his state of shock he couldn't resist what happened next. It latched to his body, all he remembers was the burning pain in his head and waking up on the flouting island. Was it a dream? What exactly happened?
Style:
Fusion - Sho fuses with the magical being that asked for his help to become another person all together, but he is really just wearing a suit of armor, that is made out of the being. The being has come to be called Guyver, and the onyl way to summon it is to either call it by name, or will it to come on. Or say Bio-Boost.
Strengths: The Guyver feeds off of the hosts normal energies and increases them 100 fold. Though the more energy he exerts the weaker he becomes and if he uses up all his energy he will turn back to just Sho.
Weaknesses:
Sho is unable to control the Guyver Completely and is workign off of instinct. He has no idea how to use all of its abilities. He is rather weak, and relies on the suit for everything. He has no actual magical abilities, but a being inhabiting his body does.
Spell List:
Fusion - Sho fuses with the Guyver.
Weapons/Gear:
Guyver - It is a weapon, the actual Guyver being is a small metalic object displayed on the forehead of the Guyver suit. this being is the key to the Guyver. It regulates the suit and is feeding off the hosts energy. it will protect itself out of instinct if it feels threatened. Its power is limited to the power of the host, so if the host is weak, the Guyver is weak as well. If the Metalic being is taken out of the suit the suit will start eating the host alive. Without the control metal there to regulate the power, the organism will start to eat the host alive. However, the control metal, if not damaged, will generate another Guyver! The new Guyver will be controled by the organism, which can not tell friend from foe. The host will be completely restored, but will be in a coma type state for 24 to 48 hours or until someone that knows the host can wake the host up.
-------------------------------------------------------------------
Calling The Guyver When not fighting, the Guyver retracks back into the host's body or as it's been said, "goes back to the demension it came from until needed." When the Guyver is needed, one needs to call for it either by calling it by name, saying bio-boost, or willing to bio-boost without saying a word.
--------------------------------------------------------------------------------
The Guyver's Weapons The Guyver's Weapons are as follows:
Hi Freq. Swords - These swords which extend from the elbows and in Guyver 3's case the upper knee, match the freq. of the object it about to cut and makes a perfect slice.
45 degree Hi Freq. Attack - This weapon comes from the Guyver's "mouth". It emits a hi freq. which can cause things to shatter. An example would be that of an opera sing that breaks glasses. In this case the Guyver's freqs. are so high they can shatter a mans skull.
The Pressure Cannon - This weapon generates energy and compresses energy into a small masive ball( almost like a sun have having gone nova)
The Guyver's Strengh - As stated before, the Guyver's strengh is a weapon on it's own. There is one catch to this, the more action the Guyver is envoled in, the more worn out is the host. The Guyver uses the host's energy, so thus, when the host is tired, so is the Guyver.
Control Metal Laser - This weapon is located near the control metal. It is a small ball that projects this weapon. It sits over top of the control metal.
The Mega-Smasher - This is the Guyver's last means of finishing the fight. This energy weapon is so powerful and intense that the weapon when fired can dry a river bed for a short time, that is until the water flowing down a hill catches up to the dried area. The weapon itself is located under the chest plates of the Guyver. The Guyver has to pull the plates open or will it to happen. There are two ways to fire the weapon, one is with one side of the chest plate open. This is a more controlable way to fire this weapon. The other is the over kill method, both chest plates open .
--------------------------------------------------------------------------------
Guyver Extras They are as follows:
Anti-Gravity Orb - This allows the Guyver to fly at high speeds. The speeds a Guyver can reach have never been tested.
Extra Sensory Orbs - This little freature lets the Guyver know what's going on around him at all times. It helps him in fighting off back attacks and side attacks.
Items:
None
Note: Sho doesn't understand what has happened, there fore can not use any of the Guyvers weapons yet, as his rank in magic increases he will learn how to use each one, but right now he doesn't even know how to use it, he doesn't even think it really happened.