Post by Arche on Oct 24, 2006 2:51:01 GMT -5
Name: Arche MacRagallach
Gender: Female
Occupation: Apprentice/Beverage Specialist
Nationality: Texan, b*tch! (American, 100% Irish heritage)
Height: 5'5"
Weight: 119 lbs
Age: 18
Appearance:
Arche has ridiculously red hair; not bright enough to look fake or dyed, but a deep and lush tone. She wears it at shoulder length, and it falls cross her face a bit. She has bright green eyes that are active and inviting, and they are set in a cute, cheery face with delicate features, a small nose, and slightly pouting lips. Her body type has a tendency towards slenderness and is well-proportioned, and her musculature is slightly toned. Her skin is naturally tan, even in the winter. She is fairly short and small; petite may be the right word for her size. As for clothing, she favors single-piece dresses or skirts and blouses of light colors; she doen't wear slacks or jeans often. When in the field, she wears heavy leather gauntlets backed with magic-reflective plates, and sturdy leather boots. A weather-beaten leather backpack with a single diagonal strap often completes the ensemble.
Personality: Quirky, rash, brash, confident, outspoken, energetic, capable of strong loyalties and hatreds, flirtatious at times, logical and headstrong, femme fatale
History: Arche comes from a family of straight up Irish people, all hard-working, quick-witted, hard drinking individuals who are rarely seen not smiling and joking along. She grew up on her parents' Texas ranch with her constant companion and twin brother, Torm.
While Torm was always a tinkerer and had obvious magical talents, Arche learned to love firearms. She would shoot hundreds of rounds a day every day from a young age, and her marksmanship rivaled many a seasoned Texan marksman. Indeed, she met her best friend, Train, at an NRA gun show in nearby Houston, and thenceforth the two became a kickass dynamic duo, always on the look out for new ways to cause trouble.
It was long thought she had no magical abilities, but this did not bother her in the least; she would make her own way in the world. She developed a talent for brewing the finest and most flavorful and interesting drinks, both alcoholic and non, and was on track to learning to take over the family ranch and brewery when one day while concentrating extra hard while shooting, instead of a regular bullet, a huge blast came from the gun that leveled an entire barn and a small grove of trees! Arche was a gunmage in the making, and her proud parents sent her off to Arcane Academy in her father's and brother's footsteps.
Style: Frikkin gunmage! Arche uses her energies to alter and add properties to firearms and ammunition to suit needs. Martial arts style: Drunken Fist! So fitting!
Strengths: Never gives up, high tolerance for pain, extremely maneuverable, excellent shot with most classes of projectile weapons
Weaknesses: Lower physical strength than some characters. Makes poor judgments sometimes due to low wisdom, statwise.
Spell List:
;D Elemental Blast - Instead of a bullet, a powerful blast of any particular element fires from the bell of Arche's blunderbuss.
;D Zero In - instead of the typical scattershot of a blunderbuss, all the scattershot pellets in her rounds are concentrated into a single projectile that flies extremely straight.
;D Propel - Instead of firing a round that moves away from Arche, the blast of the shot propels Arche in the opposite direction of whence the gun is pointed. In other words if she fires down, up she goes, et cetera.
;D Multiply - As long as there is one round in the current clip, she can cause it to multiply and refill the clip.
;D Gatling - Extended version of Multiply. Continuous stream of bullets is fired. Requires a lot of energy.
;D Forsee - By focusing her mind and concentrating her energies on her enemy and surroundings, she can vaguely predict enemy movement and fire where the enemy is headed and predict the next instant of their actions. Allows for accurate fire when not able to see target or to see at all, for that matter.
;D Flare - Bright flare is fired that hangs in the air, lighting the area with a magical light that reveals enemies whose positions have been masked artificially or who are invisible or cloaked.
;D Bayonette - When dong some close-combat fighting, a razor-sharp bayonette of magical energy can be extended off the end of the weapon. Does not come out the bell but over the top, so the gun can still be fired.
;D Grapple Shot - Ropelike shaft of energy blasts out of the gun when fired, and the end sticks to whatever Arche wants it to. Can be used for swinging about, grabbing things, pulling oneself along, or anything else she can come up with to use it for!
Weapon: Modified blunderbuss, .72 gauge. Varies from a standard muzzle-loading, short range blunderbuss in many respects. This gun reloads on a clip system, each clip being of a 20-round capacity. With the better technology of today, these shots are of much greater range and can have either a narrow or wide spread of scattershot depending on adjustments made to the weapon. Can be adjusted quickly in battle in this fashion.
Other significant gear: Gauntlets are backed with magically reflective plates. Spells, bullets, and physical attack can be blocked and/or deflected by them, as long as Arche is speedy enough to move to block. Backpack contains all her random gear, gun-based or otherwise, and the strap has slots for extra clips to be held for easy access.
Stats:
Str: 7
Dex: 16
End: 12
Int: 10
Wis: 5
Nrg: 15
Gender: Female
Occupation: Apprentice/Beverage Specialist
Nationality: Texan, b*tch! (American, 100% Irish heritage)
Height: 5'5"
Weight: 119 lbs
Age: 18
Appearance:
Arche has ridiculously red hair; not bright enough to look fake or dyed, but a deep and lush tone. She wears it at shoulder length, and it falls cross her face a bit. She has bright green eyes that are active and inviting, and they are set in a cute, cheery face with delicate features, a small nose, and slightly pouting lips. Her body type has a tendency towards slenderness and is well-proportioned, and her musculature is slightly toned. Her skin is naturally tan, even in the winter. She is fairly short and small; petite may be the right word for her size. As for clothing, she favors single-piece dresses or skirts and blouses of light colors; she doen't wear slacks or jeans often. When in the field, she wears heavy leather gauntlets backed with magic-reflective plates, and sturdy leather boots. A weather-beaten leather backpack with a single diagonal strap often completes the ensemble.
Personality: Quirky, rash, brash, confident, outspoken, energetic, capable of strong loyalties and hatreds, flirtatious at times, logical and headstrong, femme fatale
History: Arche comes from a family of straight up Irish people, all hard-working, quick-witted, hard drinking individuals who are rarely seen not smiling and joking along. She grew up on her parents' Texas ranch with her constant companion and twin brother, Torm.
While Torm was always a tinkerer and had obvious magical talents, Arche learned to love firearms. She would shoot hundreds of rounds a day every day from a young age, and her marksmanship rivaled many a seasoned Texan marksman. Indeed, she met her best friend, Train, at an NRA gun show in nearby Houston, and thenceforth the two became a kickass dynamic duo, always on the look out for new ways to cause trouble.
It was long thought she had no magical abilities, but this did not bother her in the least; she would make her own way in the world. She developed a talent for brewing the finest and most flavorful and interesting drinks, both alcoholic and non, and was on track to learning to take over the family ranch and brewery when one day while concentrating extra hard while shooting, instead of a regular bullet, a huge blast came from the gun that leveled an entire barn and a small grove of trees! Arche was a gunmage in the making, and her proud parents sent her off to Arcane Academy in her father's and brother's footsteps.
Style: Frikkin gunmage! Arche uses her energies to alter and add properties to firearms and ammunition to suit needs. Martial arts style: Drunken Fist! So fitting!
Strengths: Never gives up, high tolerance for pain, extremely maneuverable, excellent shot with most classes of projectile weapons
Weaknesses: Lower physical strength than some characters. Makes poor judgments sometimes due to low wisdom, statwise.
Spell List:
;D Elemental Blast - Instead of a bullet, a powerful blast of any particular element fires from the bell of Arche's blunderbuss.
;D Zero In - instead of the typical scattershot of a blunderbuss, all the scattershot pellets in her rounds are concentrated into a single projectile that flies extremely straight.
;D Propel - Instead of firing a round that moves away from Arche, the blast of the shot propels Arche in the opposite direction of whence the gun is pointed. In other words if she fires down, up she goes, et cetera.
;D Multiply - As long as there is one round in the current clip, she can cause it to multiply and refill the clip.
;D Gatling - Extended version of Multiply. Continuous stream of bullets is fired. Requires a lot of energy.
;D Forsee - By focusing her mind and concentrating her energies on her enemy and surroundings, she can vaguely predict enemy movement and fire where the enemy is headed and predict the next instant of their actions. Allows for accurate fire when not able to see target or to see at all, for that matter.
;D Flare - Bright flare is fired that hangs in the air, lighting the area with a magical light that reveals enemies whose positions have been masked artificially or who are invisible or cloaked.
;D Bayonette - When dong some close-combat fighting, a razor-sharp bayonette of magical energy can be extended off the end of the weapon. Does not come out the bell but over the top, so the gun can still be fired.
;D Grapple Shot - Ropelike shaft of energy blasts out of the gun when fired, and the end sticks to whatever Arche wants it to. Can be used for swinging about, grabbing things, pulling oneself along, or anything else she can come up with to use it for!
Weapon: Modified blunderbuss, .72 gauge. Varies from a standard muzzle-loading, short range blunderbuss in many respects. This gun reloads on a clip system, each clip being of a 20-round capacity. With the better technology of today, these shots are of much greater range and can have either a narrow or wide spread of scattershot depending on adjustments made to the weapon. Can be adjusted quickly in battle in this fashion.
Other significant gear: Gauntlets are backed with magically reflective plates. Spells, bullets, and physical attack can be blocked and/or deflected by them, as long as Arche is speedy enough to move to block. Backpack contains all her random gear, gun-based or otherwise, and the strap has slots for extra clips to be held for easy access.
Stats:
Str: 7
Dex: 16
End: 12
Int: 10
Wis: 5
Nrg: 15