Post by The Helper on Jul 5, 2006 19:29:56 GMT -5
Name:
Felodar Kindfang
Human Name:
Telvus Pereira
Nicknames/Titles:
N/A
Faction:
Arcane Academy
Occupation:
Vampire Teacher of the Monster Arts
Nationality:
Spanish/Portuguese
Race:
Vampire
Appearance:
Felodar Kindfang
Human Name:
Telvus Pereira
Nicknames/Titles:
N/A
Faction:
Arcane Academy
Occupation:
Vampire Teacher of the Monster Arts
Nationality:
Spanish/Portuguese
Race:
Vampire
Appearance:
Age:
Around ~400 Years Old, Give Or Take A Century.
Height:
6'2 Feet
Weight:
137 lbs
Arm Length:
2 1/2 Feet
Leg Length:
3 1/2 Feet
Head/Neck Length:
1 Foot
Blood Type:
AB- (Excluding Other 'Donated/Victims' Bloods)
Gender:
Male
Sexuality:
Straight
Eye Color:
Hazel
Hair Color:
Black
Hair Length:
3 Inches
Hair Style:
Short, Combed
Birthday:
Long Forgotten
Couple Status:
Happily Married For Eternity
Status:
Ex-Virgin
Personality:
Calm, cool, but not altogether collected, Felodar is, save the part of being a vampire, perhaps the most normal teacher, when compared against Der Metzgermeister, Mr. Winklewood, and the Fatman. However, he can be aggressive, and is fiercely loyal, to the point of stupidity, at times.
History:
~~~~~
Style:
~Knight/Monster/Vampire Hybrid~
A mixed style, it generally has the tenacaties of not only knight's ways of attack and chivalry, and a vampire's tendency for wit, aggressiveness, and illusion, but also that of sometimes 'uncouth' or 'monstrous' attacks and abilities, or even actions that define this to be a very unique style. Generally more suited for speed, it can be aggressive, it can be oppurtunistic, but, never is that sense of 'chivalry' taken away, for the 'honor' in a battle or fight.
Strengths:
Because of his aggressiveness and speed, the only way to attack him is when he's on the attack. Very quick, he's almost as good as Grand Master Young Lee, but, as humans go, The Grand Master's quite fast, even for a vampire, making Felodar's potential no easy threat. He has the ability do incredibly savage things.. yet, has too as well, gentle and honorable ways about him. But.. unfortunetly for him, he has more then enough weaknesses.
Weaknesses:
-Sunlight-
Burns upon contact, within miliseconds.
Stats reduce down to 5 each.
-Sleep-
Must sleep once a day for an hour.
Cannot defend self while sleeping.
-Blood-
Must get 10 oz. of blood a day or face accelerated aging, per day, getting faster.
When in a blood frenzy, he would be unable to control himself, or who he bites.
-Silver-
Any silver used against him, whether it be to cut, smash, or shoot him, will leave cuts that will take a whole day to regenerate, gashes that could take perhaps even a couple of days to heal, and bullets that will weaken him for an indefinite amount of time, until he can pull it out of his body, if at all.
-Fire-
Is highly flammable, especially to 'holy fires'. Will singe on contact, and burn at a rapid rate. Fires construed of evil, however, will have no effect, being a fire of 'destruction', instead of a fire of 'cleansing'.
-Holy Magic-
Can cause damage that could very well take years to regenerate, and scars that may never go away. Highly lethal.
-Garlic-
The odor will cause him to sneeze, the touch will cause minor burning, and his fighting ability will be as hindered, as though you were to throw a smoke bomb at a normal person.
-Water-
Unable to cross 'running water', or even large areas of water. Will be stuck, as though a wall were there. Unless given permission to pass, or using specific magicks to enhance.
-Sand/Salt/Rice/Etc.-
Unable to resist counting the little particles, one by one, and will not be able to leave the spot on which he stands, stuck as a statue, unless someone removes it, or until he finishes counting.
-Day-
If it is day, unless he has taken an extra 50 oz. of blood, he will be confined to his coffin, filled with soil from his birthplace, in Madrid, Spain.
Unable to move at all while in this condition, even if someone were to remove the lid from his coffin.
-Wild Rose-
If placed on his coffin while he's on it, he'll be unable to move and get out.
If placed on himself, on any part of his clothing, or even pierced into him, he'll be stuck, until the rose is removed.
-Invitation-
Can never enter a building without invitation, or, unless it states simply at the door, 'Felodar May Pass' or 'All May Come', unless there is specific writing that forbids it, in which case, he must have verbal permission.
-Promises-
Must keep all his promises, and will go to extreme lengths to fulfill them to the dot. But, that does not mean he cannot refuse to promise something, or twist it around, if there is a loop-hole.
-Himself-
As far as vampires go, he's a tough customer. Possessing incredible speed, so often does his endurance suffer because of it. Moreso, he can be reckless, and will fight for the sake of honor, or the defense of innocence, at the cost of his own vitality, and perhaps even life, thus putting him in danger of suffering serious damage. This forces him to rely on more 'beserker' like skills, instead of thinking things out, as a vampire normally would.
Spell List:
Soul Shot:
By channeling a minor amount of energy into his fingers, he can summon distressed souls from anywhere in the astral plains surrounding his enviroment in an instant, and with the magically enhanced German words backwords, "Norz Rhi Tlesseftne Tzremhcsesg Nelees Tah!" he can fire a single pained soul, depending on where his fingers are pointed, in straight lines, so, his fingers must be well aimed.. he can also fire more then one shot, able to fire up to ten shots, from each finger at a time. -1 Energy Per Shot. -1 Endurance Per Hit, Irregardless Of Where.
Stone Spell (No proper name yet): You may have seen it, if you read Winklewood's fight with Junpei. It's going to be a staple for all my characters, except Kaufman, and Der Metzgermeister.
Blood Rush: Basic augumentation to stats, but, addes only up to 5-10.
Spirit of Taint: Creates a single doppleganger of Felodar, who looks and acts like him. However, he cannot do damage to you, but, if you strike him, you'll suffer a penalty that I have yet to come up with.
Call of Wings: Sends a flurry of bats, if possible, to do Felodar's bidding. Only 100 at a time may be controlled, and they will act in his defense, mainly, as, he chooses not to have many sacrifice their lives for him, unless absolutely neccesary.
Whisper of the Fanged: This is in all shapes and forms, telepathy. However, he will not use it unless he has to, or has gained a person's trust. May use it, however, against his opponents, so as to maybe 'plant' ideas, in their mind.. but, it can only be used on one person at a time, and he does not use it on those that his faculty generally teach.. unless you absolutely force him to, which is rare.
Incantation of Darkness: Takes two posts to perform, a general ceremony, calling spirits of the dead, and shrouding a general area of 100 meters (or, the majority of a room, if it can fill that much, or more..) which brings Felodar to an advantage, being a vampire, and able to see rather easily in the night.
Strength of the Night: Just passive augumentation to stats, for when you fight at night.
Weapon(s):
~Aço de muitos-Fanged~
-Aço de muitos-Fanged's Details-
Overall Length:
30-1/8"
Blade Length:
21-5/8"
Weight:
40 lbs (He's a vampire, so, he's able to use it fairly easily with one hand.)
Hilt:
Darkened Iron
Blade:
Steel, Strengthened with Drops of Vampire Blood
-Special Abilities-
Crimson Jewel:
A vampire artifact, encrusted into the hilt, enhancing the already strengthened blade, allowing it to drain an opponent's blood, whenever blood is bled onto it, and replenish the user's endurance, if the user is a vampire.
Profile Incomplete
Around ~400 Years Old, Give Or Take A Century.
Height:
6'2 Feet
Weight:
137 lbs
Arm Length:
2 1/2 Feet
Leg Length:
3 1/2 Feet
Head/Neck Length:
1 Foot
Blood Type:
AB- (Excluding Other 'Donated/Victims' Bloods)
Gender:
Male
Sexuality:
Straight
Eye Color:
Hazel
Hair Color:
Black
Hair Length:
3 Inches
Hair Style:
Short, Combed
Birthday:
Long Forgotten
Couple Status:
Happily Married For Eternity
Status:
Ex-Virgin
Personality:
Calm, cool, but not altogether collected, Felodar is, save the part of being a vampire, perhaps the most normal teacher, when compared against Der Metzgermeister, Mr. Winklewood, and the Fatman. However, he can be aggressive, and is fiercely loyal, to the point of stupidity, at times.
History:
~~~~~
Style:
~Knight/Monster/Vampire Hybrid~
A mixed style, it generally has the tenacaties of not only knight's ways of attack and chivalry, and a vampire's tendency for wit, aggressiveness, and illusion, but also that of sometimes 'uncouth' or 'monstrous' attacks and abilities, or even actions that define this to be a very unique style. Generally more suited for speed, it can be aggressive, it can be oppurtunistic, but, never is that sense of 'chivalry' taken away, for the 'honor' in a battle or fight.
Strengths:
Because of his aggressiveness and speed, the only way to attack him is when he's on the attack. Very quick, he's almost as good as Grand Master Young Lee, but, as humans go, The Grand Master's quite fast, even for a vampire, making Felodar's potential no easy threat. He has the ability do incredibly savage things.. yet, has too as well, gentle and honorable ways about him. But.. unfortunetly for him, he has more then enough weaknesses.
Weaknesses:
-Sunlight-
Burns upon contact, within miliseconds.
Stats reduce down to 5 each.
-Sleep-
Must sleep once a day for an hour.
Cannot defend self while sleeping.
-Blood-
Must get 10 oz. of blood a day or face accelerated aging, per day, getting faster.
When in a blood frenzy, he would be unable to control himself, or who he bites.
-Silver-
Any silver used against him, whether it be to cut, smash, or shoot him, will leave cuts that will take a whole day to regenerate, gashes that could take perhaps even a couple of days to heal, and bullets that will weaken him for an indefinite amount of time, until he can pull it out of his body, if at all.
-Fire-
Is highly flammable, especially to 'holy fires'. Will singe on contact, and burn at a rapid rate. Fires construed of evil, however, will have no effect, being a fire of 'destruction', instead of a fire of 'cleansing'.
-Holy Magic-
Can cause damage that could very well take years to regenerate, and scars that may never go away. Highly lethal.
-Garlic-
The odor will cause him to sneeze, the touch will cause minor burning, and his fighting ability will be as hindered, as though you were to throw a smoke bomb at a normal person.
-Water-
Unable to cross 'running water', or even large areas of water. Will be stuck, as though a wall were there. Unless given permission to pass, or using specific magicks to enhance.
-Sand/Salt/Rice/Etc.-
Unable to resist counting the little particles, one by one, and will not be able to leave the spot on which he stands, stuck as a statue, unless someone removes it, or until he finishes counting.
-Day-
If it is day, unless he has taken an extra 50 oz. of blood, he will be confined to his coffin, filled with soil from his birthplace, in Madrid, Spain.
Unable to move at all while in this condition, even if someone were to remove the lid from his coffin.
-Wild Rose-
If placed on his coffin while he's on it, he'll be unable to move and get out.
If placed on himself, on any part of his clothing, or even pierced into him, he'll be stuck, until the rose is removed.
-Invitation-
Can never enter a building without invitation, or, unless it states simply at the door, 'Felodar May Pass' or 'All May Come', unless there is specific writing that forbids it, in which case, he must have verbal permission.
-Promises-
Must keep all his promises, and will go to extreme lengths to fulfill them to the dot. But, that does not mean he cannot refuse to promise something, or twist it around, if there is a loop-hole.
-Himself-
As far as vampires go, he's a tough customer. Possessing incredible speed, so often does his endurance suffer because of it. Moreso, he can be reckless, and will fight for the sake of honor, or the defense of innocence, at the cost of his own vitality, and perhaps even life, thus putting him in danger of suffering serious damage. This forces him to rely on more 'beserker' like skills, instead of thinking things out, as a vampire normally would.
Spell List:
Soul Shot:
By channeling a minor amount of energy into his fingers, he can summon distressed souls from anywhere in the astral plains surrounding his enviroment in an instant, and with the magically enhanced German words backwords, "Norz Rhi Tlesseftne Tzremhcsesg Nelees Tah!" he can fire a single pained soul, depending on where his fingers are pointed, in straight lines, so, his fingers must be well aimed.. he can also fire more then one shot, able to fire up to ten shots, from each finger at a time. -1 Energy Per Shot. -1 Endurance Per Hit, Irregardless Of Where.
Stone Spell (No proper name yet): You may have seen it, if you read Winklewood's fight with Junpei. It's going to be a staple for all my characters, except Kaufman, and Der Metzgermeister.
Blood Rush: Basic augumentation to stats, but, addes only up to 5-10.
Spirit of Taint: Creates a single doppleganger of Felodar, who looks and acts like him. However, he cannot do damage to you, but, if you strike him, you'll suffer a penalty that I have yet to come up with.
Call of Wings: Sends a flurry of bats, if possible, to do Felodar's bidding. Only 100 at a time may be controlled, and they will act in his defense, mainly, as, he chooses not to have many sacrifice their lives for him, unless absolutely neccesary.
Whisper of the Fanged: This is in all shapes and forms, telepathy. However, he will not use it unless he has to, or has gained a person's trust. May use it, however, against his opponents, so as to maybe 'plant' ideas, in their mind.. but, it can only be used on one person at a time, and he does not use it on those that his faculty generally teach.. unless you absolutely force him to, which is rare.
Incantation of Darkness: Takes two posts to perform, a general ceremony, calling spirits of the dead, and shrouding a general area of 100 meters (or, the majority of a room, if it can fill that much, or more..) which brings Felodar to an advantage, being a vampire, and able to see rather easily in the night.
Strength of the Night: Just passive augumentation to stats, for when you fight at night.
Weapon(s):
~Aço de muitos-Fanged~
-Aço de muitos-Fanged's Details-
Overall Length:
30-1/8"
Blade Length:
21-5/8"
Weight:
40 lbs (He's a vampire, so, he's able to use it fairly easily with one hand.)
Hilt:
Darkened Iron
Blade:
Steel, Strengthened with Drops of Vampire Blood
-Special Abilities-
Crimson Jewel:
A vampire artifact, encrusted into the hilt, enhancing the already strengthened blade, allowing it to drain an opponent's blood, whenever blood is bled onto it, and replenish the user's endurance, if the user is a vampire.
Statistic Type | Statistic Amount | Additional Amounts |
Strength: | 65 ( Sixty-Five ) | +0 ( Zero ) |
Dexterity: | 75 ( Seventy-Five ) | +0 ( Zero ) |
Endurance: | 50 ( Fifty ) | +0 ( Zero ) |
Intelligence: | 68 ( Sixty-Eight ) | +0 ( Zero ) |
Wisdom: | 70 ( Seventy ) | +0 ( Zero ) |
Energy: | 30 ( Thirty ) | +0 ( Zero ) |
Profile Incomplete